The Iron Bank in Mother of Dragons

“We who serve the Iron Bank face death full as often as you who serve the Iron Throne.”
   –Tycho Nestoris, A Dance with Dragons

In A Game of Thrones: The Board Game, the lords and ladies of Westeros take to the battlefield, fighting for the Iron Throne which has been left vacant following the death of Robert Baratheon. Now, in Mother of Dragons, House Targaryen enters the fray, crossing the Narrow Sea to reclaim their throne. But the Dragon Queen needs men and ships, and she is not alone in these struggles. King Robert left the crown in massive debt, now left to his widow Cersei and the Lannisters, and across Westeros every conflict sinks the realm into deeper financial troubles. If a leader wishes to stake their claim, they may need to seek assistance from an external power…

Today, Fantasy Flight offers you a closer look at the Iron Bank of Braavos in the Mother of Dragons expansion for A Game of Thrones: The Board Game—now available for pre-order at our shop!

Preview the Mining Guild TIE Expansion Pack for X-Wing

“TIE fighters, two of ‘em. I need a better angle.”
   –Kanan Jarrus, Star Wars: Rebels

Allying yourself with the Empire has many benefits. In addition to the copious profits the Mining Guild reaps from working with the Empire to harvest natural resources throughout the galaxy, it also receives its own complement of TIE fighters and other Imperial weaponry. Distinguished by their bold yellow paint scheme, these TIEs further set themselves apart from their Imperial counterparts with a notch cut in their stabilizers to improve visibility.

The result of these modifications is a TIE uniquely suited to meet the Mining Guild’s needs. Hugging tight to asteroids, these TIEs swoop into action whenever the Mining Guild’s operations are threatened. When it's released as part of the second wave of expansions for X-Wing™, you’ll have the chance to add your own Mining Guild TIE to your Scum and Villainy squadrons with the Mining Guild TIE Expansion Pack.

This expansion contains everything you need to supplement your Scum and Villainy squadrons with one of these nimble fighters. Alongside the beautifully painted Mining Guild TIE miniature featuring the Mining Guild’s distinct paint scheme, you’ll find six ship cards, with four unique pilots ready to protect the Mining Guild’s profits. Your Mining Guild TIE can be further modified with five upgrade cards, while two Quick Build cards provide predefined combinations of pilots and upgrades for you to test all of the ship’s capabilities.

Join us today as we take a closer look at what’s included in the Mining Guild TIE Expansion Pack!

Tools for the Game Master to Run a Clone Wars Campaign

“How many other lies have I been told by the Council? And how do you know that you even have the whole truth?”
  
–Anakin Skywalker, Star Wars: The Clone Wars

The story of the Clone Wars is at once an epic tale of grand battles and sweeping political gamesmanship, as well as a deeply personal saga, featuring stories of courage and loyalty, temptation and redemption. Will the player characters pursue their duty at any cost, or will they question their orders and seek their own destiny?

Rise of the Separatists—coming very soon to a game store near you—aids players and Game Masters alike in exploring the tones and themes of this period of galactic strife, with new mechanics and narrative frameworks to bring to your Star Wars Roleplaying campaigns.

Announcing a New Novella Set in the World of Legend of the Five Rings

"Caliph Harun al-Hakim has long cast an envious eye on our holdings outside of Rokugan, and when word of our renewed war with the Lion reaches him, he may decide the time has come to raise against us."
   
–Shinjo Altansarnai, letter to the Unicorn

Shinjo Shono is heir to the Khan of Khans, destined to one day lead the Unicorn Clan. But the young warrior is torn with anguish and doubt, haunted by the memory of facing his former betrothed on the field of battle—and leaving her to die. His duty feels like a chain, and he longs for freedom. He soon learns that longing has a cost.

Shono travels west to negotiate with the caliph of al-Zawira and ensure continuing peace between the Nehiri and Unicorn. A single misstep could mean war, but cultural barriers are the least of Shono’s concerns, as he faces duplicity, assassins, betrayal, and even sorcery. Can he find the strength within himself and his allies in this far-off city to secure the Unicorn’s future?

Fantasy Flight Games is proud to announce Across the Burning Sands by Daniel Lovat Clark, a new novella set in the world of Legend of the Five Rings  and focusing on the Unicorn Clan!

Across the Burning Sands features a full 110 page novella, a sixteen-page full-color insert detailing the history of the Unicorn Clan, and two alternate art cards for use with Legend of the Five Rings: The Card Game!

Announcing a New Clan Pack for Legend of the Five Rings: The Card Game

For almost 300 years the Unicorn Clan have settled in Rokugan, yet they still retain much of the wildness and gaijin customs that set them apart from the other Great Clans. It’s not that they are unable to assimilate, but they have learned in their travels to remain true to themselves. Now, you can pledge yourself to this clan, utterly unique and set apart, even among the Great Clans of Rokugan.

Fantasy Flight Games has announced Warriors of the Wind, a Unicorn Clan Pack for Legend of the Five Rings: The Card Game!

Warriors of the Wind contains 78 new cards (three copies of twenty-five different cards and one copy each of three different cards), with an emphasis on the Unicorn Clan!

Warriors of the Wind celebrates all that makes the Unicorn great. Look for a stronghold that rewards you for exploring your opponent’s lands, a Meishōdō attachment that keeps your characters on the field, and Cavalry ready to track down their enemies with blinding speed!

Announcing Two New Adversary Decks for Star Wars Roleplaying

 

Bring the galaxy to your tabletop with two new adversary decks for Star Wars Roleplaying, including cards for use with Edge of the Empire, Age of Rebellion, and Force and Destiny!

Within each of these decks, you'll find twenty adversary cards that offer the most pertinent information about a host of non-player characters, giving Game Masters the ability to keep their games flowing without having to flip through various books. The Imperials and Rebels III Adversary Deck features enemies and allies found in all three of the Star Wars Roleplaying lines. Meanwhile, the Republic and Separatist Adversary Deck features NPCs introduced in Rise of the Separatists, bringing characters of the prequel era to Star Wars Roleplaying adversary decks for the first time!

Announcing Three Game Mats for Star Wars: Legion

“The Rebels are there and Skywalker is with them!”
   –Darth Vader, Star Wars: The Empire Strikes Back

As the Galactic Civil War spreads to engulf the entire Star Wars galaxy, battles can break out on any planet. Whether Imperial troops are striking at a hidden Rebel outpost in an epic engagement, or Rebel forces are hitting a sensitive Imperial target in a minor skirmish, each new operation can play out on widely different terrain.

Now, your Star Wars: Legion battles can transport you and your troops to some of the saga’s most iconic planets. Fantasy Flight Games has announced three new playmats for Star Wars: Legion! Upgrade your play area with the Sullust Game Mat, the Hoth Game Mat, and the Jakku Game Mat!

Announcing the Second Mythos Pack in The Circle Undone Cycle

Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments.
   –H.P. Lovecraft, “The Dreams in the Witch House”

You are not safe in this city any more.

Your journey first began with a dark prophecy from a soothsayer, and it has led you to the dangerous shining halls of Josef Meiger's estate and the dilapidated Witch House of French Hill in search of buried histories best left forgotten. Tangled up with all of it is a long-dead sorceress from Arkham's past, so perhaps the best place to start is where so many witches like her met their end hundreds of years ago.

Fantasy Flight Games has announced The Wages of Sin, the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game—now available for pre-order at our shop!

Preorder CO2: Second Chance!

CO2: Second Chance

SHG 6020

$89.95

1-4 Players

60-120 Minutes

Ages 14+

This new totally re-designed edition will bring a completely new iconography, an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules, more balanced gameplay, a new events deck, improved and streamlined mechanisms, upgraded wood components for the power plants instead of the cardboard tokens, while maintaining the beautiful illustrations on the board and cover, and all this with a shorter play length.