Announcing Two Rebel Expansions for Star Wars: Legion

“If we can make it to the ground, we’ll take the next chance. And the next. On and on until we win. Or the chances are spent.”
   –
Jyn Erso, Rogue One: A Star Wars Story

After years of escalating tensions, the Galactic Civil War finally erupted when members of the fledgling Rebel Alliance mounted a bold attack on the top secret Imperial research facility on Scarif. Soon, you can experience this battle through the eyes of the Rebel forces who fought there. Fantasy Flight Games has announced two new Rebel units for Star Wars™: Legion:

These expansions capture the essence of the Rebel Alliance, giving you everything you need to build a strike team that can quickly infiltrate Imperial lines and complete their mission no matter the cost. Containing a crack unit of elite Rebel soldiers and a new commander bold enough to lead them on even the most dangerous missions, these expansions give you exciting new options for constructing your Rebel army and pushing back against the Empire.

Preview the Imperial Royal Guards Unit Expansion for Star Wars: Legion

"I assure you, we are quite safe from your friends here."
   –Emperor Palpatine, Star Wars: Return of the Jedi

The Imperial Royal Guard is shrouded in mystery. Encased in blood-red robes and peering out from behind featureless masks, these enigmatic warriors do little to reveal their combat prowess. Regardless of the rumors surrounding them, their mere presence and menacing force pikes are all it takes to keep any visitors from making threats against the Emperor. 

Soon, you can witness the deft reflexes and superb combat awareness of the Imperial Royal Guards firsthand with the Imperial Royal Guards Unit Expansion for Star Wars™: Legion. These elite warriors are trained in many forms of combat, making them equally lethal up close or from a distance. More importantly, they are unquestioningly loyal to Emperor Palpatine, following his orders without hesitation.

Within the Imperial Royal Guards Unit Expansion, you’ll find everything you need to field a group of these crack bodyguards, including four finely sculpted Imperial Royal Guard miniatures. Additionally, the skills of your Royal Guards can be further enhanced by five upgrade cards, while a unit card and a handful of tokens help you fully integrate them into your army.

Join us today as we get a look at what the Imperial Royal Guards are truly capable of.

Bring Rokugan to Life with Emerald Empire’s Tools for Game Masters

“In the beginning there was Nothing. This was not the nothing of the Void, for that is unchanged, unchanging, and unchangeable. This Nothing was the source of all, but first it was empty and alone. After uncountable ages, Nothing realized it was alone, and it became afraid. This created a third of the world. Then Nothing longed for a companion, and this longing created another third of the world. Then Nothing realized what it had done and regretted fear and longing, and the last third of the world was created. Then there was no more Nothing, and in its place was the world.” So it is recorded in the historical writings of the learned Imperial Scribe Miya Chinatsu.

The world of Legend of the Five Rings  is yours to explore—and build—in Emerald Empire, the essential setting sourcebook for the Legend of the Five Rings Roleplaying Game. In this article, we’ll take a look at some of the tools the book offers to Game Masters in particular, including background information on the setting’s history and cosmology, worldbuilding resources, and details to make the setting come alive!

A Scenario Preview for Return to the Dunwich Legacy

“Two centuries ago, when talk of witch-blood, Satan-worship, and strange forest presences was not laughed at, it was custom to give the reasons for avoiding the locality. In our sensible age—since the Dunwich horror of 1928 was hushed up by those who had the town’s and the world’s welfare at heart—people shun it without knowing exactly why.”
   –H.P. Lovecraft, The Dunwich Horror

When you first experienced The Dunwich Legacy, you left your city behind for the first time to investigate the disappearances of two of Arkham’s esteemed professors. Your search began with an exploration of Arkham’s Miskatonic University and the Clover Club, before taking you to a remote town on the brink of madness. You thought that you were safe, that the case was closed… but the eyes of Arkham once again turn to you for aid. And this time, the danger is greater than ever.

Before you board the train to Dunwich, you must go back to the beginning and return to Arkham’s seedy underbelly in search of information. Today, Fantasy Flight offers you a closer look at the Return to The House Always Wins scenario from the Return to the Dunwich Legacy upgrade expansion for Arkham Horror: The Card Game, now available for pre-order at our shop!

The Iron Bank in Mother of Dragons

“We who serve the Iron Bank face death full as often as you who serve the Iron Throne.”
   –Tycho Nestoris, A Dance with Dragons

In A Game of Thrones: The Board Game, the lords and ladies of Westeros take to the battlefield, fighting for the Iron Throne which has been left vacant following the death of Robert Baratheon. Now, in Mother of Dragons, House Targaryen enters the fray, crossing the Narrow Sea to reclaim their throne. But the Dragon Queen needs men and ships, and she is not alone in these struggles. King Robert left the crown in massive debt, now left to his widow Cersei and the Lannisters, and across Westeros every conflict sinks the realm into deeper financial troubles. If a leader wishes to stake their claim, they may need to seek assistance from an external power…

Today, Fantasy Flight offers you a closer look at the Iron Bank of Braavos in the Mother of Dragons expansion for A Game of Thrones: The Board Game—now available for pre-order at our shop!

Preview the Mining Guild TIE Expansion Pack for X-Wing

“TIE fighters, two of ‘em. I need a better angle.”
   –Kanan Jarrus, Star Wars: Rebels

Allying yourself with the Empire has many benefits. In addition to the copious profits the Mining Guild reaps from working with the Empire to harvest natural resources throughout the galaxy, it also receives its own complement of TIE fighters and other Imperial weaponry. Distinguished by their bold yellow paint scheme, these TIEs further set themselves apart from their Imperial counterparts with a notch cut in their stabilizers to improve visibility.

The result of these modifications is a TIE uniquely suited to meet the Mining Guild’s needs. Hugging tight to asteroids, these TIEs swoop into action whenever the Mining Guild’s operations are threatened. When it's released as part of the second wave of expansions for X-Wing™, you’ll have the chance to add your own Mining Guild TIE to your Scum and Villainy squadrons with the Mining Guild TIE Expansion Pack.

This expansion contains everything you need to supplement your Scum and Villainy squadrons with one of these nimble fighters. Alongside the beautifully painted Mining Guild TIE miniature featuring the Mining Guild’s distinct paint scheme, you’ll find six ship cards, with four unique pilots ready to protect the Mining Guild’s profits. Your Mining Guild TIE can be further modified with five upgrade cards, while two Quick Build cards provide predefined combinations of pilots and upgrades for you to test all of the ship’s capabilities.

Join us today as we take a closer look at what’s included in the Mining Guild TIE Expansion Pack!

Tools for the Game Master to Run a Clone Wars Campaign

“How many other lies have I been told by the Council? And how do you know that you even have the whole truth?”
  
–Anakin Skywalker, Star Wars: The Clone Wars

The story of the Clone Wars is at once an epic tale of grand battles and sweeping political gamesmanship, as well as a deeply personal saga, featuring stories of courage and loyalty, temptation and redemption. Will the player characters pursue their duty at any cost, or will they question their orders and seek their own destiny?

Rise of the Separatists—coming very soon to a game store near you—aids players and Game Masters alike in exploring the tones and themes of this period of galactic strife, with new mechanics and narrative frameworks to bring to your Star Wars Roleplaying campaigns.

Announcing a New Novella Set in the World of Legend of the Five Rings

"Caliph Harun al-Hakim has long cast an envious eye on our holdings outside of Rokugan, and when word of our renewed war with the Lion reaches him, he may decide the time has come to raise against us."
   
–Shinjo Altansarnai, letter to the Unicorn

Shinjo Shono is heir to the Khan of Khans, destined to one day lead the Unicorn Clan. But the young warrior is torn with anguish and doubt, haunted by the memory of facing his former betrothed on the field of battle—and leaving her to die. His duty feels like a chain, and he longs for freedom. He soon learns that longing has a cost.

Shono travels west to negotiate with the caliph of al-Zawira and ensure continuing peace between the Nehiri and Unicorn. A single misstep could mean war, but cultural barriers are the least of Shono’s concerns, as he faces duplicity, assassins, betrayal, and even sorcery. Can he find the strength within himself and his allies in this far-off city to secure the Unicorn’s future?

Fantasy Flight Games is proud to announce Across the Burning Sands by Daniel Lovat Clark, a new novella set in the world of Legend of the Five Rings  and focusing on the Unicorn Clan!

Across the Burning Sands features a full 110 page novella, a sixteen-page full-color insert detailing the history of the Unicorn Clan, and two alternate art cards for use with Legend of the Five Rings: The Card Game!

Announcing a New Clan Pack for Legend of the Five Rings: The Card Game

For almost 300 years the Unicorn Clan have settled in Rokugan, yet they still retain much of the wildness and gaijin customs that set them apart from the other Great Clans. It’s not that they are unable to assimilate, but they have learned in their travels to remain true to themselves. Now, you can pledge yourself to this clan, utterly unique and set apart, even among the Great Clans of Rokugan.

Fantasy Flight Games has announced Warriors of the Wind, a Unicorn Clan Pack for Legend of the Five Rings: The Card Game!

Warriors of the Wind contains 78 new cards (three copies of twenty-five different cards and one copy each of three different cards), with an emphasis on the Unicorn Clan!

Warriors of the Wind celebrates all that makes the Unicorn great. Look for a stronghold that rewards you for exploring your opponent’s lands, a Meishōdō attachment that keeps your characters on the field, and Cavalry ready to track down their enemies with blinding speed!