Dive through the water to catch the embers of the sea

A gentle wind shifts the clouds and the pale glow of moonlight illuminates the water below. The cove is quiet except for the constant crashing of the waves onto the shore. Slowly the water fills with bright spots of color as the dormant noctiluca awaken and float to the surface. As more and more noctiluca stir, the cove is set aglow with a rainbow of colors.

Zman Games has announced Noctiluca, an engaging abstract game from acclaimed designer Shem Phillips. Renowned for their restorative properties, the noctiluca are desired by many healers. Players must carefully plan their path before diving into the water to collect these mysterious glowing creatures. With a beautiful double-sided game board, up to four players can compete against each other, or one player can rescue noctiluca from the tempest in the included solo mode.

Pre-order your copy of Noctiluca through a Wizard in our shop today!

Dive Into the Depths

In the remote depths of the jungle lie the Cerulean Pools. For most of the year, the pools are tranquil and unassuming. But on the warmest nights of the year, the otherwise quiet waters are filled with shimmering lights as the dormant noctiluca awaken. Only the most skilled divers can brave the waters to collect and deliver these glowing creatures to healers across the land. Can you catch the embers of the sea?

In Noctiluca, 104 colorful dice fill the pool on the game board to represent the different glowing noctiluca. Players will take turns diving in to the water from the edges of the shore to collect the noctiluca dice from the board and keep them safely in jars until they can deliver them to healers. After two rounds, players will compare points from their successful deliveries and the player with the most points will win.

A New Board Game of Adventure and Heroism

"But I suppose it's often that way. The brave things in the old tales and songs, Mr. Frodo: adventures, as I used to call them. I used to think that they were things the wonderful folk of the stories went out and looked for, because they wanted them, because they were exciting and life was a bit dull, a kind of a sport, as you might say. But that's not the way of it with the tales that really mattered, or the ones that stay in the mind."
   –Samwise Gamgee, The Two Towers

Shadows creep through the lands of Middle-earth, as whispers of new evils in Mirkwood and Mordor spread among the Free Peoples of Elves, Dwarves, and Men. As the shadow rises with festering evil and corruption, new heroes are needed to protect Middle-earth.

Fantasy Flight Games has announced The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players, inviting you to become the greatest heroes of Middle-earth!

The Lord of the Rings: Journeys in Middle-earth lets you embark on your own adventures in J.R.R. Tolkien’s iconic world, embodying heroes of the Free Peoples and fighting back against the oppressive might of Sauron. You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.

Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s free companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.

Announcing the Middle-earth Gamemat for Journeys in Middle-earth

Aragorn and Gandalf walked together or sat speaking of their road and the perils they would meet; and they pondered the storied and figured maps and books of lore that were in the house of Elrond.
  
–J.R.R. Tolkien, The Fellowship of the Ring

The path before your feet leads deep into the wild—to grim ruins and noisome marshes, brooding forests and dank caves. Though danger looms and the shadow spreads everywhere, you are committed to your quest… but it’d be foolish to venture forth without a map.

Fantasy Flight Games has announced the Middle-earth Gamemat, the perfect accessory for your adventures in The Lord of the Rings: Journeys in Middle-earth!

Your journeys could take you across the length and breadth of Middle-earth, from the northern wastes of Forodwaith to the deepest south of Harad. Whether you’re walking among the ancient kingdoms of Arnor, greeting the Horse-lords of the Riddermark, sailing the Bay of Belfalas, or approaching the city of Dale beneath the Lonely Mountain, this gamemat offers a beautifully detailed map of Middle-earth, picking out forests, rivers, mountain ranges, countries, and key locations.

Your games of Journeys in Middle-earth may see you roaming Middle-earth on the journey map, employing double-sided tiles to build out a larger region for your adventure to take place. Or, for a more tactical or combat-oriented adventure, you may turn to the battle map, zooming in on a tiny piece of Middle-earth, such as a ruined fort overrun by the forces of Mordor. No matter which map you’re using, the Middle-earth Gamemat offers a secure foundation as a slip-resistant, 3’ x 3’ rubber mat that’s perfect for your unfolding adventures.

You can pre-order your own copy of the Middle-earth Gamemat (JME02) in our shop today! Look for this gamemat to release in the second quarter of 2019.

Announcing a New Sourcebook for Star Wars Roleplaying

The galaxy is in turmoil. No one can escape the Galactic Civil War, especially the troops and commanders who battle on innumerable worlds throughout the stars. Civilians struggle to survive through legitimate or illegal means, while the scale of combat threatens even the wildlife on many worlds. It is these individuals, from lowly droids to powerful Force users, who will decide the outcome of the war and the future of the galaxy.

Fantasy Flight Games has announced the Allies and Adversaries sourcebook for Star Wars Roleplaying!

This sourcebook collects the profiles for heroic Rebels, evil Imperials, and galactic scum and villainy drawn from all three Star Wars Roleplaying game lines, along with a host of brand-new individuals who have never before been profiled. This sourcebook is an essential collection of NPCs, whether you're playing Edge of the Empire, Age of Rebellion, or Force and Destiny. In all, over 130 NPCs are fully statted throughout the book for use in any Star Wars Roleplaying campaign!

Wherever you travel in your Star Wars adventures, the Game Master needs to ensure there are plenty of memorable and exciting Non-Player Characters. After all, while the worlds and locations of Star Wars are iconic, it's the individuals that make this universe so unique. Allies and Adversaries is the perfect resource for bringing these characters to life in Star Wars Roleplaying!

Each NPC entry includes not only the profile for that character or character type, but also plenty of Game Master tips for using the character in your own games—ranging from places where this NPC is likely to be found to how they typically interact with others. Furthermore, ideas for potential encounters with these characters are also presented, giving Game Masters the seeds they need to easily incorporate these characters into their campaign.

Read on to discover some of the characters featured in the book, and how they can slot into your campaigns. 

Announcing a New Clan Pack for Legend of the Five Rings: The Card Game

Amidst the honorable samurai of the Emerald Empire, none stand quite as virtuously as those of the Crane Clan. It is by the grace and excellence of the Left Hand of the Emperor that peace is maintained, for their mastery of law and diplomacy is unparalleled. The descendants of Lady Doji helped codify the laws that govern life in the Empire, simultaneously defining the social order and modeling it with elegance.

Fantasy Flight Games has announced Masters of the Court, a Crane Clan Pack for Legend of the Five Rings: The Card Game!

Masters of the Court spotlights the Crane Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards) for Legend of the Five Rings: The Card Game. Here, you can look for an emphasis on the Crane’s skilled Duelists, their well-spoken Courtiers, and their ability to lock down their opponents with powerful conflict cards. 

Preview the Ships of the Servants of Strife Squadron Pack for X-Wing

“Crush them! Make them suffer!”
   –General Grievous, Star Wars: Revenge of the Sith

After centuries of peace, war has broken out on an unprecedented scale across the Star Wars galaxy. Backed by powerful megacorporations such as the Trade Federation, the Techno Union, and the Retail Caucus, the Separatist Alliance has fractured the Galactic Republic, rallying thousands of star systems to its cause.

At the heart of this offensive is the dastardly General Grievous, commanding endless legions of droid fighters. Coordinated by cunning tactical droids, these swarms of networked Vulture-class fighters strike at innocent worlds, forcing the Republic onto the defensive. Soon, you'll be able to field your own customized squadrons of Separatist fighters when the Servants of Strife Squadron Pack is released along with the rest of X-Wing™ Wave III in the first quarter of 2019.

Combining the incredible power of a Belbullab-22 starfighter with the advanced technology of two Vulture-class droid fighters, this Squadron Pack is the perfect place to begin building your Separatist Alliance squadrons, whether you're a veteran player or you just have a Core Set. Both ships offer utterly unique playstyles that help define the Separatists as a faction comfortable fielding large swarms of disposable fighters and heavily-armed ships in equal measure.  

Beyond the individual ships, you’ll find plenty of opportunities to fine-tune your Separatist squadrons in this expansion. In addition to the three starfighter miniatures, the Servants of Strife Squadron Pack also contains fourteen ship cards—five for the Belbullab-22 and nine for the Vulture-class droid fighters—as well as 48 upgrade cards, giving you the freedom to customize your squadrons as you see fit.

Join us today as we take a closer look at these starfighters and their ship cards!

Announcing the Second Chapter Pack in the King's Landing Cycle

“If you have a good nose you can smell the treachery too. You’ve never smelled a city before?”
   –Ser Jaime Lannister, A Storm of Swords

Throughout your conquests in A Game of Thrones: The Card Game, you have journeyed to the farthest reaches of Westeros, following those vying for the Iron Throne through George R.R. Martin’s A Song of Ice and Fire series. But in the sixth cycle of the A Game of Thrones: The Card Game, the game steps beyond the page and into the world.

In the King’s Landing cycle, you are no longer tied to a set time, but to a place—the capital of King's Landing. You have approached the grand city and stood before the walls that surround the pit of snakes. Now, you are invited to move past the gates and begin your exploration of the treacherous and majestic city within.

Fantasy Flight Games has announced City of Secrets, the second Chapter Pack in the King’s Landing cycle for A Game of Thrones: The Card Game—now available for pre-order in our shop!

Preview the Scorpion and Crab Clans in Children of the Empire

"What need have I of glory to defend this Wall?"
   –Hida Kisada

While clans like the Lion and Phoenix embrace honor and glory, others clans can’t afford such luxuries. The Scorpion put duty above all else, and find honor in serving the Emperor in their own way. The Crab have no need for glory at the Kaiu Wall—there is no room for such distractions in the face of the overwhelming Shadowlands horde.

Join us for today's preview of Children of the Empire as we look to the Scorpion and Crab—two clans who understand the true meaning of their duty to the Emerald Empire.

Children of the Empire is Legend of the Five Rings: The Card Game's first Premium Expansion, featuring a massive influx of 234 cards (three copies each of 76 cards and one copy each of six cards) spread across all seven Great Clans, making Children of the Empire the perfect next-step for new players and veterans alike.

Previewing Tarot Cards in The Circle Undone

“Whenever he awakened he retained a vague sense of having undergone much more than he remembered. He was hideously sure that in unrecalled dreams he had talked with both Brown Jenkin and the old woman, and that they had been urging him to go somewhere with them and to meet a third being of greater potency.”
   –H.P. Lovecraft, The Dreams in the Witch House

It is a breezy, chill evening in Arkham, perfect for a stroll through Independence Square, or so you thought until the moment the soothsayer offered to tell your fortune. With each draw from the deck, the cards reveal a grim future. For days, you cannot banish their dark tale from your mind. Then, when you hear of four people who have disappeared from an event hosted by the Silver Twilight Lodge, you find yourself facing a disturbing question: is the fate held in the cards meant for you alone, or for all of Arkham?

Today, we offer you a closer look at the tarot cards that hold the key to your fate in The Circle Undone deluxe expansion for Arkham Horror: The Card Game—now available for pre-order in our shop!