The Walking Dead Call to Arms Rulebook

The Walking Dead: Call to Arms Rulebook
$19.99 MSRP

As the name suggests, Call to Arms represents larger scale conflicts. The lone travelers struggling to survive in what’s left of the world have now formed communities, built walls, and gathered arms.

However, the harsh conditions outside their walls have led these groups to fear the outside world. They see other groups as a threat to their very existence –no longer are the dead the only ones to fear…

New rules and competitive scenarios. Rules for two starter warbands.

Walking Dead Call to Arms Woodbury Army Faction Pk

The Walking Dead: Call to Arms Woodbury Army Faction Pack
$39.99 MSRP


  • The Governor
  • Gloria
  • Lilly
  • Smitty
  • Harold Abernathy
  • Eugene
  • Wes
  • 7 Character Cards

Hellboy The Wild Hunt

Hellboy: The Wild Hunt Expansion
$74.99 MSRP

When ancient giants begin to reawaken in the British Isles, Hellboy is invited to join an ancient band of fellow monster hunters called the Wild Hunt and help bring them down. Inspired by the influential Wild Hunt series this new expansion for Hellboy: The Board Game sees Hellboy facing off against Giants, Imps and the mighty Eligos. However, Hellboy is not alone and is joined by new back-up agent Alice Monaghan. Prepare for a giant new adventure!


  • 15 Plastic Miniatures:
  • Enraged Hellboy
  • Alice Monaghan Back-up Agent
  • Eligos Boss
  • 2 Giants
  • 8 Imps
  • 2 Wild Huntsmen
  • Boss Behaviour Cards
  • 5 Enemy Cards
  • 40 Case File Cards
  • 7 Requisition/starting Cards
  • 19 Deck of Doom Cards
  • 13 Encounter Cards
  • 7 Double-Sided Game Tiles

Jaws Board Game

$39.99 MSRP

Experience JAWS as a suspenseful tabletop strategy game! One player menaces the island of Amity as the three-ton great white while the other players go on the hunt as Brody, Hooper, and Quint. Two thrilling phases of gameplay capture the edge-of-your-seat excitement of the classic film.

  • Innovative double-sided game board that represents two-phase game play
  • Asymmetric game play allows players to either play as the shark, or play cooperatively as
    Brody, Hooper, and Quint
  • Nostalgic illustrations capture memorable charaters and scenes from the classic Jaws film

Horrified: Universal Monsters

Horrified: Universal Monsters
$44.99 MSRP

A cooperative game against the world's most famous monsters. The village is under attack! Dracula, The Mummy, Frankenstein’s Monster, his Bride, and more are on the rampage, and your team of heroes must defeat them. Each monster offers an entirely unique challenge, and players can adjust the difficulty by playing against a new group of adversaries every game! Overcome them all before the horror overwhelms you!

  • Includes handsome, high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon)
  • Innovative, easy-to-learn game play with varying levels of difficulty
  • Cooperative game, where players work together against the monsters
  • Each unique monster requires different strategies and tactics to be defeated

Battlestar Galactica: Spaceship Pack: Raptor (SAR/ECM)

Battlestar Galactica: Spaceship Pack: Raptor (SAR/ECM)
$16.90 MSRP

In Battlestar Galactica™ — Starship Battles, players take control of Colonial and Cylon spaceships and face each other in furious dogfights and daring missions. The innovative game system features easy to learn rules, a unique set of maneuver cards for each spaceship, and two exclusive devices — the control panel (included in the Starter Set or as a separate accessory — BSG501A) and the rotating miniature base (included in each Spaceship Pack).

Each Battlestar Galactica — Spaceship Pack is a ready–to–play model, painted and assembled.

The Raptor is designed to play multiple roles, ranging from reconnaissance and scouting, to supporting missions with electronic countermeasures and deploying additional firepower. It is slower and less maneuverable than a Viper, but it is capable of short-range FTL jumps and can be armed to fight back against Cylons.

The Raptor is an excellent tactical craft for searchand-rescue operations, as well as for transport of military forces and technicians. It can also be equipped for short and medium range scans of spacecraft signatures and planet surfaces.


  • Ready–to–play model
  • Gaming base
  • Ship card
  • Maneuver deck
  • Set of pilot cards


REM44013 Jakob Knochengard


REM44014 Andowyn Thrushmoor


REM44015 D'Vandra Lukesia


REM44016 Dreadmere Mercencaries (3)


REM44017  Juliana, Herbalist


REM44018 Sheriff Drumfasser

Bones Black is Reaper's new line of unpainted plastic miniatures debuting in 2019. They are made using a dark grey polymer plastic material which is lightweight. slightly flexible and very durable.
Item Description MSRP
REM44019   Bones Black: Reeve Planomap $3.49
REM44020 Bones Black: The Crimson Herald $3.49
REM44021 Bones Black: Maggotcrown Bonesack $3.99
REM44022 Bones Black: Dreadmere Wight $3.49
REM44023 Bones Black: Hivewarden $6.99
REM44024 Bones Black: Giant Frogs (2) $4.99
REM44025 Bones Black: Bloodwolf $3.99
REM44026 Bones Black: Razormouth $3.99
REM44027 Bones Black: Terror Fish $3.99
REM44028 Bones Black: Torlan $4.99
REM44029 Bones Black: Bufo $3.49
REM44030 Bones Black: Spirit Beast $4.99
REM44031 Bones Black: Giant Leeches (2) $5.99
REM44032 Bones Black: Boat $3.99
REM44100 Bones Black: Mumlak - Deluxe Boxed Set $24.99
REM44101 Bones Black: King Cobra - Deluxe Boxed Set $24.99
REM49001 Bones Black: Alien Overlords (3) $7.99
REM49002 Bones Black: Toolbots (3) $4.99
REM49003 Bones Black: Sliggs and Squarg (3) $6.99
REM49004 Bones Black: Bollards (12) $4.99

Introducing Ohanami, a beautiful game created by Steffen Benndorf.


Ohanami consists of a deck of 120 cards that are numbered from 1-120, each card will have one of four symbols. Players will have three rounds to score the most points, scoring at the end of each round, in addition to bonus scoring at the end of the game.

At the start of a round, each player receives a hand of ten cards. Each player chooses two cards, then passes the remaining cards to the left. All players reveal their cards at the same time, then decide whether to use 0, 1, or 2 of them in personal rows of cards. When you start a row, you can use any card; to add a card to an existing row, that card must be higher than the row's highest card or lower than the lowest one. A player can have at most three rows of cards. Discard any cards you don't use.

Players repeat this drafting, passing, and playing process until they have played ten cards. The first round ends, and players now receive 3 points for each blue card in their rows.

Players then receive a new hand of ten cards to start round 2, once again choosing two cards and passing the rest, but now to the right. Players continue building on the rows that they already have, scoring 3 points for each blue card and 4 points for each green card at the end of round two.

For round three, players have ten more cards and pass cards to the left once again. At the end of this round, players once again score for their blue and green cards, while also receiving 7 points for each gray card in their rows. Additionally, each player scores for their pink cherry blossom cards, with these cards having a pyramidal scoring structure: one card = 1 point, two cards = 3, three cards = 6, etc. Whoever has the highest total score wins!


Don't miss out on owning your own copy, pre-order yours today from a Wizard in our shop!

Canadian publisher Next Move Games has previously challenged you to arrange ceramic tiles, coral reef, and stained glass, and now it asks: How do you feel about rocks?


In the Inuit language, "tukilik" is used to define an object that carries a message, and the northern landscapes are densely populated with such objects. The most well known of these are the inukshuk, that is, structures of rough stones traditionally used by Inuit people as a landmark or commemorative sign, with the stones often being stacked in the form of a human figure.

During each turn in Tuki, you attempt to construct an inukshuk based on the die face rolled using your stones and blocks of snow. Players have only a limited number of pieces with which to construct the inukshuk, so you'll need to be creative and use the three-dimensional pieces in multiple ways, such as to counterbalance other pieces or even build on top of existing pieces. A solution always exists — you just need to discover it!

You can choose from two levels of difficulty when playing Tuki to level the playing ground between newcomers and experts. Be swift, yet precise, and transform your stones into messengers of the north...


Now available for Pre-order from a Wizard in our shop!

Announcing the First Mythos Pack in The Circle Undone Cycle!

That the influence of the old house was unwholesome, he could not deny; but traces of his early morbid interest still held him there. He argued that the fever alone was responsible for his nightly phantasies, and that when the touch abated he would be free from the monstrous visions.
   –H.P. Lovecraft, “The Dreams in the Witch House”

Your lead regarding the Silver Twilight Lodge’s charity gala has left you with more questions than answers, and the events that followed have made you question your own sanity. First, there was the cryptic tarot reading from a mysterious soothsayer, then the disappearances, and what you saw in the woods… it’s not possible.

To make matters worse, you seem to have drawn the attention of the Silver Twilight Lodge. They are as eager as you to have your team of investigators look into the disappearances, but what are their true motives? How close can you get before becoming tangled in their web? The only way to find out is to move forward, but to do so you must peer into Arkham’s past.

Fantasy Flight Games has announced The Secret Name, the first Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game—now available for pre-order in our shop!

Preorder Cogs and Commissars!

The Revolution Will Be Mechanized!

For The Motherboard!

Cogs and Commissars

ATG 1430


2-6 players

30-45 minutes

Ages 14+

In the hilarious dystopia of Cogs and Commissars, communist factions and their robotic demagogues deploy propaganda to recruit their opponent's citizens. Leaders who amass enough followers must then launch a Revolution to ensure the ascendency of their faction.

Each player has a unique deck, although some cards like Propaganda, Counter-Propaganda, and Revolution are common to all players. Players must earn points by producing or recruiting Proletarians, Bourgeoisie, and Commissars. To win, a player must have 15 points worth of Citizens and play their 'Revolution' card.

Turns are meaty but quick. Multiple plays per turn plus ample reaction options lead to quick deck-cycling that keeps the game feeling light and speedy.