Preview the Emperor Palpatine Commander Expansion for Star Wars: Legion!

“The Emperor is not as forgiving as I am.”
   –Darth Vader, Star Wars: Return of the Jedi

There is power in the dark side of the Force. Channeling the raw emotions of anger and hatred can grant a Force-sensitive individual the strength they need to realize their boundless ambition. In the hands of a true master, there is no telling what the dark side can accomplish. Nowhere in the Star Wars galaxy is there a better example of this than Emperor Palpatine. Through the power of the dark side, he was able to seize power and forge the Galactic Empire, altering the fate of the entire galaxy.

Now, Emperor Palpatine is poised to show the Rebellion the true power of the dark side on the battlefields of Star Wars: Legion with the Emperor Palpatine Commander Expansion. Although he may appear feeble on the outside, this façade masks the potential to unleash his full fury on the enemy and turn the tide of a battle in a single instant.  

In this expansion, you’ll find one easily assembled, unpainted Emperor Palpatine miniature, the Emperor’s three signature command cards, three upgrade cards, and all the other cards and tokens you need to add the Emperor to your army as a commander. Read on to see how you can use the Emperor to hatch your own schemes and seize victory!

Preview Vehicles and Mods in Across the Galaxy!

"You came in that thing? You're braver than I thought."
   –Princess Leia, Star Wars: A New Hope

The vehicles of the Star Wars saga are nearly as iconic as the heroes and villains spread across the galaxy. Vehicles like the Millennium Falcon and Black One reflect their owners—and with modifications like smuggling compartments in an inconspicuous freighter, a loyal R2 unit to keep your ship in the sky, or a little additional firepower on your landspeeder, you can craft the perfect vessel to take you across the galaxy.

In the game, mods are essentially upgrades for your supports, letting you roll out multiple dice or providing other abilities when you activate the attached card. In Across the Galaxy, mods are exclusively attached to vehicles, letting you customize some of the most famous ships in the Star Wars saga!

Join us today as we preview vehicles and mods in Across the Galaxy, the newest set of boosters for Star Wars™: Destiny!

Announcing Three Adversary Decks for Shadow of the Beanstalk!

 

With an official population of over 500,000,000 people, you never know who you may run into during your adventures in New Angeles. From rogue bioroids to megacorp executives, a chance encounter could spiral into a world of trouble… or the perfect opportunity to make a profit.

Fantasy Flight Games is proud to announce three new adversary decks for Shadow of the Beanstalk, an Android sourcebook for the Genesys Roleplaying System!

  • Androids, Drones, and Synthetics Adversary Deck
  • Citizens of New Angeles Adversary Deck
  • Runners, Mercs, and Criminals Adversary Deck

Each of these decks features twenty cards representing powerful adversaries from the Android universe. These cards feature all of the vital stats and information that you need for these characters to be used during your games of Genesys, giving Game Masters the tools to keep the game running while introducing new NPCs into your adventure!

The Androids, Drones, and Synthetics Adversary Deck features characters brought to life by the massive advancements in technology prevalent in the Android universe. The Citizens of New Angeles Adversary Deck populates your world with everyday citizens, and the Runners, Mercs, and Criminals Adversary Deck brings some of the most famous (and infamous) characters of the Android universe to your tabletop!

While two of these adversary decks exclusively feature characters found in the Shadow of the Beanstalk sourcebook, within the Runners, Mercs, and Criminals Adversary Deck you'll also find adversaries that are profiled for the first time within this deck!

House Sanctum in KeyForge: Call of the Archons!

“Steel thyself, knave. To harm them you must first defeat me.”
   –Champion Anaphiel

Step into the role of the ethereal Archons in KeyForge! In this fast-paced game of wits and wills, you are transported to the artificial planet of the Crucible where you must gather precious Æmber to forge the keys that will unlock the planet’s hidden Vaults, earning you ultimate knowledge and power.

To aid you in your crusade, you will find gain the help of three of the Crucible’s seven Houses, using their creatures, artifacts, skills, and technology to further your goals and stave off any enemy who may contest your claim to the Vault’s contents. And if your claim is honorable, you will find no more steadfast allies than the righteous monks and knights who dwell in the lush islands that float above the surface of the Crucible.

Today, we're pleased to offer you a closer look at the noble-hearted knights of House Sanctum in KeyForge: Call of the Archons—now available for pre-order through a Wizard at our shop!

“A man will tell you poison is dishonorable, but a woman’s honor is different. The Mother shaped us to protect our children, and our only dishonor is in failure.”
   –Lysa Arryn, A Storm of Swords

House Arryn is one of the oldest and proudest Houses of Westeros, tracing its lineage back to Hugor of the Hill. During Aegon's Conquest, the Arryns defeated the Targaryen fleet off the coast of Gulltown, and if it had not been for the dragonrider Visenya flying her winged beast to the heart of the Eyrie, the Vale may have remained independent for centuries. While the Arryns bent the knee and remained loyal Wardens of East, their shame and desire for vengeance burned just beneath the surface.

It is small surprise that when Robert Baratheon launched his rebellion, Jon Arryn was one of his greatest allies. United, they roused the other Houses of Westeros and overthrew the Targaryen legacy. Robert named Jon his Hand of the King. But those days of glory are ended, and both Robert and Jon lie cold in the grave. Now, as Westeros goes to war, their House has a chance to raise higher than ever before. 

Today, Fantasy Flight offers you a closer look at House Arryn in the Mother of Dragons expansion for A Game of Thrones: The Board Game—now available for pre-order at our shop!

“A lion may be fierce enough on land, but at sea the kraken rules supreme.”
   –Victarion Greyjoy, A Feast for Crows

House Greyjoy has long reigned over the harsh Iron Islands and the ironborn marauders who call the isles home. For centuries, the ironborn followed the Old Way, sailing out to reave and plunder the other kingdoms of Westeros. Although the Greyjoys bent the knee and joined the Seven Kingdoms, there are many who still desire a return to the Old Way—a day when the ironborn would be the terror of the seas once again. 

Now, as the Great Houses muster their armies and summon spies to struggle in the shadows, you have a chance to lead the ironborn as they return to the Old Way and pillage Westeros! Today, Fantasy Flight offers a closer look at the most vicious cards you will find in the Kings of the Isles deluxe expansion for A Game of Thrones: The Card Game—now available for pre-order at our Shop!

“A young Jedi named Darth Vader, who was a pupil of mine until he turned to evil, helped the Empire hunt down and destroy the Jedi Knights.”
   –Obi-Wan Kenobi, Star Wars: A New Hope

From seedy cantinas on backwater planets to the upper echelons of society on Coruscant, the name Darth Vader is spoken in hushed tones. Though few know the truth behind the terrifying mix of man and machine, they know that coming face to face with the Dark Lord of the Sith is to be avoided at all costs, as few who behold his terror will live to tell the tale.

Join us today as we preview Darth Vader in Across the Galaxy, a new set of boosters for Star Wars™: Destiny that features 160 brand-new cards!

Across the Galaxy continues the themes found in Legacies. You can look for new plot cards to help customize your decks, modifications for vehicles, and cards that activate when you spot some of Star Wars’ most recognizable characters, including Darth Vader—the focus of today's preview!

“Permission to hop in an X-wing and blow something up?”
   –Poe Dameron, Star Wars: The Last Jedi

During the Galactic Civil War, the T-65 X-wing became one of the most recognizable starfighters in the Star Wars galaxy, its use by the Rebel Alliance earning it a reputation as a highly versatile and effective military vehicle. So effective, in fact, that it became a symbol of the fledgling Rebellion itself. It is only fitting, then, that the Resistance flies an updated version of this classic fighter into battle as it continues to defend freedom across the galaxy.

Designed by Incom-FreiTek to improve upon the tactical flexibility of the T-65, the T-70 X-wing features an advanced droid socket that makes it compatible with a wide array of astromechs as well as modular weapons pods that allow ground crews to tailor its payload for specific missions. Soon, you’ll have to chance to customize your own T-70 X-wing when the Resistance joins X-Wing™ as its own faction with the T-70 X-Wing Expansion Pack.

Within this expansion, Resistance players will find everything they need to add a flashy new T-70 to their X-Wing squadrons. A single finely detailed and fully painted miniature is accompanied by twelve ship cards, including nine unique pilots ready to take up the fight. Meanwhile, six upgrade cards give you plenty of options for outfitting your T-70 to your exact specifications and four Quick Build cards offer suggested combinations of pilots and upgrades to get your T-70 into the fight right away.

In addition to the T-70 X-Wing Expansion Pack, both veteran and new players can combine a T-70 miniature from X-Wing’s first edition with the components included in the Resistance Conversion Kit to add a T-70 to their Resistance squadrons. All of the new ship cards and punch included in the T-70 X-Wing Expansion Pack will also be present in the Resistance Conversion Kit. Read on for a glimpse at how you can grow your Resistance forces with this new classic!

The soft, repetitive clink of Agnes’s metal necklace caught Jim’s attention. She was fidgeting again. “Not much longer now,” his voice echoed. He barely made out the forms of Agnes and Trish where they crouched in the shipping crate.
“Thanks, Jim,” Agnes whispered, her clammy hand taking his in the dark. “I am not used to traveling, especially like this. We are pretty far from Velma’s, you know.”
“Seems so,” Jim answered. Outside the crate, the heavy footsteps of a passerby grew louder, then stopped outside. Trish drew her gun.
A large crack broke the silence as the front of the crate fell away. Trish leapt forward, shoving her gun between the ribs of whoever had discovered them. “Whoa, now,” came a rough, familiar voice.
Jim dropped Agnes’s hand, scrambling forward. “Trish, that’s Silas! He’s the sailor we were waiting for.”
“You’re eight minutes late.” Trish did not lower her gun. “Now, what exactly are we here to see?”

A new team of investigators must journey far from Arkham in Horrific Journeys! In three new scenarios set aboard a transatlantic airship, a countryside train, and a luxurious ocean liner, these brave souls must solve eldritch mysteries and battle unspeakable terrors, all with the knowledge that one false move could destroy the very vessel they are trying to save. Only the bravest or most foolish souls would even accept such missions, so the question arises: just who are these people? What changes someone from an average citizen to a hero of humanity?

Today, we're pleased to introduce you to the four investigators who will be joining your team in the Horrific Journeys expansion for Mansions of Madness—now available for pre-order at our shop!