Heroes welcome

Heroes Welcome: Merchants of Dragon Reach
MSRP: $49.99
SKU: PFX900

Heroes Welcome is a fantasy game of devious dealings and cunning goblins. The zone portals have just opened, and as we speak the first heroes are braving the Dungeon in search of fame, glory, and level-ups. Who has the skills to provide the best mechandise for the heroes, or just a better smooth talker.

 

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Heroes Welcome: Merchants of Dragon Reach Kickbacks Expansion
MSRP: $14.99
SKU: PFX901

Looking for more ways to swindle heroes? The Heroes Welcome: Kickbacks Expansion expands on the Eager Customer marketplace with Kickback cards, adds new customers, and allows you to randomize the starting shops in Heroes Welcome.

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RGG 564- Underwater Cities

MSRP- $69.95

As overcrowded metropolises spread across the earth, humanity has realized it is time to establish a new home on the ocean floor. Kelp farms can provide food. Desalination plants can provide water. And laboratories can provide the technology needed to build a network
of underwater cities.


Players direct the founding of their own underwater nations. They collect resources to build cities, a transportation network, and the
facilities necessary to support life under the sea. Everything is accomplished by playing cards to choose various actions. If the card matches the action, the player also gains a benefit from the card. At times, the action may be so important that the player will choose it even with a nonmatching card. At other times, the benefit of the card may be so good that any action is acceptable as long as the card matches it. Balancing these choices is the key to building an underwater habitat in which humanity can thrive.

1-4 players
Ages 13+
90 minute play time

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WZK 73139- Magic The Gathering: Ravnica Inquisition

MSRP- 14.99

Join the Gatewatch or pledge your loyalty to Nicol Bolas in Ravnica: Inquisition, a social deduction game set on the Magic: The Gathering plane of Ravnica. Each player takes on the role of a representative of a Ravnican Guild that is either loyal to the Gatewatch or an Agent of Bolas. The Gatewatch loyalists are tasked with discovering who the Agents of Bolas are, while the Agents of Bolas simply need to survive in order to further the schemes of Nicol Bolas.

Players will elect leaders for each of the 5 colors, but only players whose guild’s color pair contains the color may be voted for. Each color leader has a special power they can use to further their goals, so players must be careful when voting, lest Nicol Bolas’ influence grow. Once all the color leaders have been elected, a vote is held to eliminate 1 player. Once the dust has settled, players will reveal their roles, and if the Agents of Bolas were eliminated, the Gatewatch wins!

A social deduction game for 5-10 players, Ravnica: Inquisition is great for both fans of party games and fans of Magic: The Gathering!

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GFG 96721- Book of Dragons

MSRP- $19.99

Book of Dragons is a one-of-a-kind, incredibly versatile tabletop system featuring more than 25 unique games from some of the world’s top designers using a deck of fearsome dragons. Whether you’re in the mood to battle with, collaborate with or backstab your friends, Book of Dragons has something for you.

Book of Dragons includes three rulebooks: one for family games, one for strategy games and one for modified versions of public domain games. Designers for these games include Jonathan Gilmour, Martin Wallace, Gil Hova and Mike Fitzgerald. These gorgeous Tarot-sized cards are perfect for creating your own games too!

Available for Pre-Order.

Brass L

ROX 401 - Brass: Lancashire

MSRP - $59.99

Player: 2-4

Game Time: 60-120 Minutes

Ages 14+

 

Brass: Lancashire – first published as Brass – is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton.

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Introducing Ohanami, a beautiful game created by Steffen Benndorf.

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Ohanami consists of a deck of 120 cards that are numbered from 1-120, each card will have one of four symbols. Players will have three rounds to score the most points, scoring at the end of each round, in addition to bonus scoring at the end of the game.

At the start of a round, each player receives a hand of ten cards. Each player chooses two cards, then passes the remaining cards to the left. All players reveal their cards at the same time, then decide whether to use 0, 1, or 2 of them in personal rows of cards. When you start a row, you can use any card; to add a card to an existing row, that card must be higher than the row's highest card or lower than the lowest one. A player can have at most three rows of cards. Discard any cards you don't use.

Players repeat this drafting, passing, and playing process until they have played ten cards. The first round ends, and players now receive 3 points for each blue card in their rows.

Players then receive a new hand of ten cards to start round 2, once again choosing two cards and passing the rest, but now to the right. Players continue building on the rows that they already have, scoring 3 points for each blue card and 4 points for each green card at the end of round two.

For round three, players have ten more cards and pass cards to the left once again. At the end of this round, players once again score for their blue and green cards, while also receiving 7 points for each gray card in their rows. Additionally, each player scores for their pink cherry blossom cards, with these cards having a pyramidal scoring structure: one card = 1 point, two cards = 3, three cards = 6, etc. Whoever has the highest total score wins!

ohanamis

Don't miss out on owning your own copy, pre-order yours today from a Wizard in our shop!

Canadian publisher Next Move Games has previously challenged you to arrange ceramic tiles, coral reef, and stained glass, and now it asks: How do you feel about rocks?

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In the Inuit language, "tukilik" is used to define an object that carries a message, and the northern landscapes are densely populated with such objects. The most well known of these are the inukshuk, that is, structures of rough stones traditionally used by Inuit people as a landmark or commemorative sign, with the stones often being stacked in the form of a human figure.

During each turn in Tuki, you attempt to construct an inukshuk based on the die face rolled using your stones and blocks of snow. Players have only a limited number of pieces with which to construct the inukshuk, so you'll need to be creative and use the three-dimensional pieces in multiple ways, such as to counterbalance other pieces or even build on top of existing pieces. A solution always exists — you just need to discover it!

You can choose from two levels of difficulty when playing Tuki to level the playing ground between newcomers and experts. Be swift, yet precise, and transform your stones into messengers of the north...

Tukie

Now available for Pre-order from a Wizard in our shop!

ThunderGryph Games puts a lush look on most of its game releases, and the just-announced Iwari from Michael Schacht continues this pattern. Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board.

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Iwari is a revised version of Schacht's classic game Web of Power, which was previously remade as China, then briefly appeared as Han. All the games feature the same basic gameplay: A landscape is divided into regions; these regions have lines throughout them with various building points, as well as more than a dozen connection points between regions. On a turn, you can play cards to place up to two pieces in one region. The color of the cards must match the region in which you're playing, although you can use a pair of cards as a joker.

You're trying to achieve majorities in a region and in the connection points, but the trick is that you want to expend as few of your own resources to win as possible. When you have majority in a region, then you score based on the number of units that all players have in that region; when you place second in a region, then you score based on the number of units that the winner has in that region.

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Thus, if a region has five spaces and you control four of them, then you score 5 points and the second-place person scores 4. Hmm, you did more work and used more resources, but you barely scored more than they did! Better to win that region with only three pieces while still scoring 5 points, yet if you wait too long to dominate a region someone else might carry it instead. Scoring for the connection points between regions works similarly.

Iwari is now available for Pre-order from a Wizard in our shop today!

 

Do you have what it takes to land super punches?

Super Punch Fighter Coming Soon Pig

“A NEW FIGHTER HAS ENTERED THE STAGE!”

Super Punch Fighter Setup

Fists of Fury!

Introducing Super Punch Fighter, a game of arena battle and video-game powers for 1-6 players! Choose a fighter, grab their deck, and start knocking your opponents off the stage. Each knock out will earn you a star, and don’t forget to try for each of the achievement cards as well, for extra stars! The first player to reach 9 stars is the winner!

Super Punch Fighter Button Cards