Announcing the Fifth Adventure Pack in the Ered Mithrin Cycle

They marched and gathered by hill and valley, going ever by tunnel or under dark, until around and beneath the great mountain Gundabad of the North, where was their capital, a vast host was assembled ready to sweep down in time of storm unawares.
   –J.R.R. Tolkien, The Hobbit

Fantasy Flight Games has announced Mount Gundabad, the fifth Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game!

The time has come. All your adventures across Wilderland have pointed you in one direction: toward Mount Gundabad and a confrontation with the terrible Dragon that roosts within. While few would openly rush into battle with such a beast, one thing remains certain: Dagnir poses a threat to the whole of Wilderland, and you must take on whatever risks are necessary to keep it safe.

Completing this task will not be easy, of course. Hordes of Orcs litter the mountain stronghold, standing between you and Dagnir. Even worse, there’s no telling where she has built her lair within the cavernous mountain stronghold. But there can be no turning back now. Gundabad awaits.

Preview Two Wave II Lists for X-Wing

"Happy beeps here, buddy, come on. We’ve pulled crazier stunts than this.”
   –Poe Dameron, Star Wars: The Last Jedi

Nearly 30 years after the Battle of Endor, the struggle for the fate of the Star Wars galaxy has taken a drastic turn. The nefarious First Order has decimated the Republic and is now on the verge of eliminating the only remaining military force that stands in the way of total galactic domination: the Resistance. Launching their starfighters into battle, the Resistance hopes to gain whatever ground it can against the rising tyranny.  

You’ll have the chance to play out the engagements between these two dueling powers when both the Resistance and First Order enter the battles of X-Wing™ later this year. The First Order Conversion Kit and Resistance Conversion Kit give you everything you need to bring your collection of Resistance and First Order ships from the first edition into the second edition and begin building your own squadrons.

Additionally, the T-70 X-Wing Expansion Pack and the TIE/fo Fighter Expansion Pack help you round out your Resistance and First Order squadrons with even more fighters. Finally, with the RZ-2 A-Wing Expansion, you have a completely new option that adds some blinding speed to your Resistance squadrons.

Today we’re going to explore the squad-building possibilities of these new factions by taking a look at two lists created by designer Alex Davy!

Announcing Two Imperial Expansions for Star Wars: Legion

“We stand here amid my achievement, not yours!”
   
—Director Orson Krennic, Rogue One: A Star Wars Story

Deep in a shadowy corner of the stars, Imperial engineers are quietly developing the ultimate weapon, one that could bring the Star Wars™ galaxy to its knees. Guiding this project with a shadowy hand is one of the most cunning and ruthless minds in the entire Imperial military and soon this brilliant tactician and his entourage can be at your disposal. Fantasy Flight Games has announced two new Imperial units for Star Wars: Legion:

  • Director Orson Krennic Commander Expansion
  • Imperial Death Troopers Unit Expansion

These expansions represent the pinnacle of Imperial might, allowing you to apply the results of the Empire’s research into advanced weapons technologies on the battlefields of the Galactic Civil War. With an elite group of ruthlessly efficient soldiers and a new commander who knows exactly how to use them, the Rebels won’t know what hit them. 

Outwit your opponents to catch the best fish for the evening feast

As the sun shines down on the island of Miaui (MEOW-ee), children gather at the beach to stare into the clear depths of the lagoon. Tigerfish, Tuna, and other fish dart in and out of the waves at their feet as the children laugh and try to catch them with their bare hands. Divers grab their gear and prepare to jump in, eager to catch the slippery fish for the evening’s feast.

As the tides change, the lagoon is filled with fish, marking the start of the fishing festival! Outwit your opponents in this quick, hand management game that's fun for the whole family. Miaui is available for pre-order now at our shop!

Select Your Diver

Travel to the island of Miaui for your next game night. The tide has filled the lagoon with fish, large and small, marking the beginning of the fishing festival! In Miaui, 3-6 players can dive into the depths for the biggest catch. Each player will have their choice of Miauian diver. You can choose the young kitten, the grandma cat, the big kahuna, and more! Each cat is ready to leap into the lagoon and catch the best fish to prove their skill.

After selecting your Miauian diver, you will have a hand of cards numbered 1-12. Over 12 rounds, players will dive into the lagoon to catch fish from the shallow, deep, or deepest waters. Each round you will play one card from your hand facedown, thinking carefully about which number to play to catch the fish you want. Playing a 1 indicates a shallow dive, while a 12 is the deepest dive you can do. Managing your hand and deducing what your opponents are playing will be the key to getting the best fish from the lagoon's depths.

Compete for the Best Catch

Each round the tide pulls in new fish, filling the lagoon. Starting with the bottom space and proceeding upward, draw the top card of the fish deck and place it faceup on the lagoon. Now that the lagoon is full, each player will choose one diver card from their hand and place it facedown near the board.

When everyone has chosen a card, all players flip their cards faceup to reveal how deep they chose to dive. Starting with the deepest space and proceeding upward, compare numbers on the revealed diver cards to resolve the three depths.

If two or more diver cards tie for winning a catch, Kiti, the divine tiki, decides who is most deserving of the catch and breaks the tie. Kiti’s arm pointing downward and wearing the red bracelet breaks the deepest or deep depth ties. The tied player who is closest to Kiti in a counterclockwise direction wins the catch. The other arm pointing upward and wearing the blue bracelet breaks the shallow ties. The tied player closest to Kiti in a clockwise direction wins the catch.

In the example below, player one (grandma cat), player two (kitten), and player three (big kahuna) have all played a 9. This is a tie for the deepest space in the lagoon so the tied player closest to Kiti’s right arm wins the Emperor Tuna and discards their diver card facedown. Now two diver cards show the highest number (grandma cat and the kitten both show 9). This is a tie for the deep space in the lagoon. The tied player closest to Kiti’s right arm (the kitten) wins the Tigerfish and discards their diver card facedown. The final two diver cards are compared, and a single diver card shows the lowest remaining number (grandpa cat’s 6). That player wins the Kittenfish, leaving grandma cat with an empty lagoon and no fish to catch this round. Kiti is then moved clockwise to the next space between players and a new round begins.

Will you prove your skill and catch the most fish for the feast? Select your diver and get ready, Miaui will be $24.99 and release in early 2019. Pre-order your copy today!

 

Announcing Two Rebel Expansions for Star Wars: Legion

“If we can make it to the ground, we’ll take the next chance. And the next. On and on until we win. Or the chances are spent.”
   –
Jyn Erso, Rogue One: A Star Wars Story

After years of escalating tensions, the Galactic Civil War finally erupted when members of the fledgling Rebel Alliance mounted a bold attack on the top secret Imperial research facility on Scarif. Soon, you can experience this battle through the eyes of the Rebel forces who fought there. Fantasy Flight Games has announced two new Rebel units for Star Wars™: Legion:

These expansions capture the essence of the Rebel Alliance, giving you everything you need to build a strike team that can quickly infiltrate Imperial lines and complete their mission no matter the cost. Containing a crack unit of elite Rebel soldiers and a new commander bold enough to lead them on even the most dangerous missions, these expansions give you exciting new options for constructing your Rebel army and pushing back against the Empire.

Preview the Imperial Royal Guards Unit Expansion for Star Wars: Legion

"I assure you, we are quite safe from your friends here."
   –Emperor Palpatine, Star Wars: Return of the Jedi

The Imperial Royal Guard is shrouded in mystery. Encased in blood-red robes and peering out from behind featureless masks, these enigmatic warriors do little to reveal their combat prowess. Regardless of the rumors surrounding them, their mere presence and menacing force pikes are all it takes to keep any visitors from making threats against the Emperor. 

Soon, you can witness the deft reflexes and superb combat awareness of the Imperial Royal Guards firsthand with the Imperial Royal Guards Unit Expansion for Star Wars™: Legion. These elite warriors are trained in many forms of combat, making them equally lethal up close or from a distance. More importantly, they are unquestioningly loyal to Emperor Palpatine, following his orders without hesitation.

Within the Imperial Royal Guards Unit Expansion, you’ll find everything you need to field a group of these crack bodyguards, including four finely sculpted Imperial Royal Guard miniatures. Additionally, the skills of your Royal Guards can be further enhanced by five upgrade cards, while a unit card and a handful of tokens help you fully integrate them into your army.

Join us today as we get a look at what the Imperial Royal Guards are truly capable of.

Bring Rokugan to Life with Emerald Empire’s Tools for Game Masters

“In the beginning there was Nothing. This was not the nothing of the Void, for that is unchanged, unchanging, and unchangeable. This Nothing was the source of all, but first it was empty and alone. After uncountable ages, Nothing realized it was alone, and it became afraid. This created a third of the world. Then Nothing longed for a companion, and this longing created another third of the world. Then Nothing realized what it had done and regretted fear and longing, and the last third of the world was created. Then there was no more Nothing, and in its place was the world.” So it is recorded in the historical writings of the learned Imperial Scribe Miya Chinatsu.

The world of Legend of the Five Rings  is yours to explore—and build—in Emerald Empire, the essential setting sourcebook for the Legend of the Five Rings Roleplaying Game. In this article, we’ll take a look at some of the tools the book offers to Game Masters in particular, including background information on the setting’s history and cosmology, worldbuilding resources, and details to make the setting come alive!

A Scenario Preview for Return to the Dunwich Legacy

“Two centuries ago, when talk of witch-blood, Satan-worship, and strange forest presences was not laughed at, it was custom to give the reasons for avoiding the locality. In our sensible age—since the Dunwich horror of 1928 was hushed up by those who had the town’s and the world’s welfare at heart—people shun it without knowing exactly why.”
   –H.P. Lovecraft, The Dunwich Horror

When you first experienced The Dunwich Legacy, you left your city behind for the first time to investigate the disappearances of two of Arkham’s esteemed professors. Your search began with an exploration of Arkham’s Miskatonic University and the Clover Club, before taking you to a remote town on the brink of madness. You thought that you were safe, that the case was closed… but the eyes of Arkham once again turn to you for aid. And this time, the danger is greater than ever.

Before you board the train to Dunwich, you must go back to the beginning and return to Arkham’s seedy underbelly in search of information. Today, Fantasy Flight offers you a closer look at the Return to The House Always Wins scenario from the Return to the Dunwich Legacy upgrade expansion for Arkham Horror: The Card Game, now available for pre-order at our shop!

The Iron Bank in Mother of Dragons

“We who serve the Iron Bank face death full as often as you who serve the Iron Throne.”
   –Tycho Nestoris, A Dance with Dragons

In A Game of Thrones: The Board Game, the lords and ladies of Westeros take to the battlefield, fighting for the Iron Throne which has been left vacant following the death of Robert Baratheon. Now, in Mother of Dragons, House Targaryen enters the fray, crossing the Narrow Sea to reclaim their throne. But the Dragon Queen needs men and ships, and she is not alone in these struggles. King Robert left the crown in massive debt, now left to his widow Cersei and the Lannisters, and across Westeros every conflict sinks the realm into deeper financial troubles. If a leader wishes to stake their claim, they may need to seek assistance from an external power…

Today, Fantasy Flight offers you a closer look at the Iron Bank of Braavos in the Mother of Dragons expansion for A Game of Thrones: The Board Game—now available for pre-order at our shop!