The evil Lord Eradikus has all but conquered the galaxy, and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him. Along the way, you'll recruit allies and snatch up extra loot. But, one false step and - Clank! - a careless noise draws the attention of Lord Eradikus! Hacking into his command module and stealing his artifacts increases his rage. You'd better hope your friends are louder than you are if you want to make it to an escape pod and get out alive!

Sneak your way aboard Eradikus Prime! Hack computer terminals to open your path! Recover the stolen treasures of the universe! Escape before the Eradibots hunt you down! In space, EVERYONE can hear you Clank!

A standalone adventure for Clank! A Deck-Building Adventure Game, In! Space! comes with a modular game board, 180+ cards, 80+ tokens, a Market Board, five Power Crystals, 30 cubes, a player marker, two data cubes, 24 Boss cubes, a Cloth Boss Bag, a Boss Marker, and a complete rulebook.

Clank! In! Space!

Available in September!

SKU: RGS 00594

SRP: $60.00

It happened at first light, before anyone knew they had come! The gates were battered down, the walls scaled, and the centuries-old buildings laid waste! Devil's Burden has seen a long history of conflict. Now the town is under attack!

Armies of monsters, each led by a formidable and terrible commander, pour down from the Peaks of Denoth, breaking through the defenses and over-running the town. No one knows why they chose to strike here now, or what their motives are. Your duty is to assemble a party of heroes and stop them!

It's time to dice and slice! Mages, warriors, dwarves, and their fantastical contraptions band together to defeat the dread generals and their armies. Play your cards right, and roll with the luck of the dice, and you may be hailed as the savior of the town in Fantahzee!

SKU: AEG 5888

SRP: $24.99

Fantahzee: Rogue's Gallery Expansion

The town of Devil's Burden is still under attack, and even more monsters are pouring in! Ingenious goblins and cunning trolls, led by the mighty troll king, are now laying devious traps all over the town to hamper the stalwart defenders. It's time to call for reinforcements - the long-time secret society within Devil's Burden: the Rogues' Guild. This expansion for Fantahzee: Hordes & Heroes adds Rogues to the game - sneaky, clever, thieving heroes that can help you overcome the Horde. However, adding Rogues also means adding Traps, which require Rogues to overcome!

Fantahzee: Hordes & Heroes

In House & In Stock!

SKU: AEG 5866

SRP: $39.99

Famine, refugees, class struggles, nuclear arms, racial and religious conflict, pollution, disease...all catalysts to the encroaching Apocalypse. But, nothing could prepare humanity for what followed in its wake. The door to the netherworld had opened, and from it burst an overwhelming flow of death - The Immortals!

With their bodies controlled by a hearty hunger for flesh, they were simply drawn to the fragrance and sound of those who radiated with life, spreading slowly but steadily throughout the world. The humans preyed upon by the infected Immortals drew their last breaths, and then were reborn. Those reanimated as the living dead - zombies - desired the lifeforce of mortals, and so the death spread incalculably. When the world grew thick with the illness, all those who died became the infected. Whether they fell prey to the immortals or not, all humans were fated to become members of the living dead.

Faced with this crisis of unparallel proportions, it took humanity some time to come to grips with their situation. Those monsters that had formerly infested only fictional worlds such as movies, television, and comic books were now a threat that stood shoulder to shoulder with them. In the blink of an eye, the earth was covered with them, and the hand of death threatened to drag the living down into the bowels of the underworld. No matter how the mortals ran, it would catch them, exposing them to a reality more terrifying than a nightmare.

Zombie World Order is a two-player, head-to-head, competitive trading card game where players take on the role as one of the few survivors in a zombie-infested, post-apocalyptic world where the only thing that matters is survival.

Using 50-card decks, players command undead armies using magic to summon a wide variety of zombies with two signature characteristics - toughness and revival - which are key to gameplay, as toughness lets zombies take multiple hits, while revival brings 'em back for more! There are three kinds of zombies - Deadman (classic Japanese zombies like samurais, ninjas, sushi chefs), Mech-Z (mecha-inspired zombies such as soldiers, rocket-man, and lightning girl), and Immortal (demons and ghosts).

Prepare yourself! The Zombie World Order Begins April 2017!

SKU #

Product

BAN ZWO7009

Zombie World Order Booster 1 Display (24)

BAN ZWO7023

Zombie World Order Special Pack Set 1 Display (6)

BAN ZWOLK01

Zombie World Order Launch Kit

BAN ZWOTK7344

Zombie World Order Tournament Kit 1

Tap into your inner "kaiju" with King of Tokyo, Richard Garfield's board game of monstrous destruction! 

Celebrating five years of monster-mashing madness, Richard Garfield's King of Tokyo gets a facelift with a new, revised version as mutant monsters, gigantic robots, and other monstrous creatures rampage against each other vying for position as the one and only King of Tokyo!

Featuring exclusive illustrations by a crack team of visionaries lead by artist Regis Torres, this new edition boasts revamped card abilities and a more streamlined rulebook, as well as unleashes two new monsters: the ever-so-popular Space Penguin and Cyber Kitty!

King of Tokyo: 2016 Edition

Stomping in Stores in July!

SKU: IEL 51314

SRP: $39.99

These aren't your typical lightweights! These seriously hefty, all-metal dice are crafted from a solid zinc alloy and finished with bright, light-catching translucent numbers - so they're as easy to read as they are fun to throw!

Each Metal Polyhedral: 7-Piece Dice Set includes the seven standard polyhedral dice configurations - d6, d8, d10, d12, and d20, plus a 10-sided 'percentile' tens die and a 12-sided d4 die numbered 1-4 three times.

Available soon! Please contact our Wizards for product availability and to place an order.

SKU #

Product

SRP

KOP 18733

Metal Polyhedral: 6-Sided Die

$8.00

KOP 18734

Metal Polyhedral: 8-Sided Die

$8.00

KOP 18735

Metal Polyhedral: 10-Sided Die

$8.00

KOP 18736

Metal Polyhedral: 12-Sided Die

$8.00

KOP 18737

Metal Polyhedral: 20-Sided Die

$8.00

KOP 18738

Metal Polyhedral: 10-Sided "Tens" Die

$8.00

KOP 18739

Metal Polyhedral: 12-Sided "D4" Die

$8.00

KOP 18741

Metal Polyhedral: 7 Piece Dice Set

$60.00

KOP 18740

Metal Countdown D20 Dice: Blue Numbers

$11.00

KOP 18742

Metal Countdown D20 Dice with Bag: Blue Numbers

$14.00

KOP 18856

Metal Countdown D20 Dice: Black Numbers

$11.00

KOP 18858

Metal Countdown D20 Dice: Green Numbers

$11.00

KOP 18860

Metal Countdown D20 Dice: Red Numbers

$11.00

KOP 18862

Metal Countdown D20 Dice: White Numbers

$11.00

Preview the Forces of the Empire in Return to Hoth

“The Rebels are alerted to our presence. Admiral Ozzel came out of lightspeed to close to the system.”
  
–Darth Vader, Star Wars: The Empire Strikes Back

In the aftermath of the first Death Star’s destruction, the Empire has made ceaseless efforts to discover the location of the hidden Rebel base. At last, a remote probe droid has located the Rebellion’s presence on Hoth, and the full might of the Galactic Empire is now brought to bear against this secret base. As the Rebels scramble to escape from Echo Base, you can command a host of new Imperial and Mercenary units with Return to Hoth, an upcoming expansion for Imperial Assault!

Return to Hoth opens a new galaxy of adventure for Imperial Assault with sixteen new figures, thirty-seven double-sided terrain tiles, an entirely new campaign, and rules for expansive multiplayer skirmishes. Today, we take the side of the Galactic Empire to crush the Rebels beneath an iron fist.

Preview the Combat Tokens and Battles of Runebound

Terrinoth is a realm filled with wonder. Lost ruins hold hidden treasure. Strange creatures dwell in the deepest forests and beneath the waters of lakes and rivers. The Free Cities are repositories of learning, magic, and craftsmanship. Yet danger lurks in the wilds between the civilized cities. Dark forces stir once more, waylaying travelers and attacking remote settlements. Rumors even suggest that a deadly threat from the past has arisen in a bid to cover the land in darkness. 

The realm of Terrinoth is yours to experience in Runebound, a board game of high fantasy and adventure for two to four players. In FFG's first preview, we looked at the adventures that await you and the actions you’ll use to move across the realm. Next, we explored the heroes you can play and the countless ways you can customize your heroes with dozens of skills and assets.

The life of an adventurer is not merely travel and exploration, however. Sooner or later, you will draw your blade or open your spell book to do battle with your enemies. Today, we’ll look at the innovative mechanics used for combat in Runebound and examine an example of combat in action!

Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting!

The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery, and it's up to your group of straggling survivors to not only stay alive during these dark times, but to take back the realm and punish those responsible for the apocalypse!

Zombicide: Black Plague allows you take control of paladins, dwarves, knights, and magicians, wielding powerful swords, crossbows, and even magic spells to defeat the zombie hordes and its Necromancer overlords.

Equip your survivor with equipment like chainmail armor or shields to defend against the undead, pick up spell books to perform fantastic enchantments, or light up a pool of dragon bile to create an all-consuming inferno of dragon fire!

Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts).

Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).

Zombicide: Black Plague

Available in September!

SKU: COL GUF001

SRP: $99.99

Ghal MarazThe Old World is no more. Warhammer is no more.

Going forward, Age of Sigmar will replace Warhammer.

We are now accepting pre-orders for the Age of Sigmar starter set in our store.

Here are some key notes about the game straight from Games Workshop themselves:

  • The 4-page rule book will be available for download for free from the Games Workshop website starting this Saturday, July 4th.

  • The starter set will be $125.00 and will be available starting on Saturday July 11th. The starter set will include 18 Stormcast Eternal figures (new faction), 29 new Khorne figures, a 29-page Age of Sigmar book (background/story material and scenarios), a printed version of the rulebook, and the War Scrolls.

  • War Scrolls, which will be available for free download from the Games Workshop website, will include the stat lines, special rules, and key words for each unit.

  • Key Words will able to be used and combined to allow different tactical advantages. For instance, a figure might have a special rule that gives a bonus to all figures within 8 inches that have the Daemon Key Word.

  • There will no longer be point values for any figures. It will be up to the players to determine what figures they want to bring to the fight and the game can scale from 1 figure per side to infinite figures per side.
  • Army composition rules are no more. Players will no longer have to worry about having a specific number of core units, or a limited number of rare units.

  • Armies can also comibne now in any way. Players can have Lizardmen teamed up with Skaven fighting against Chaos Beastmen and Tomb Kings.

  • Bases size/shape no longer matter. Unit coherency and movement is now fluid like Warhammer 40,000. Warhammer figures will now be supplied with round and oval bases, but it does not matter what the figures are mounted on since measurements are measured from figure to figure.

So, how will this new game play? We will find out this weekend when the new rules come out.