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Cogs and Commissars
In the hilarious dystopia of Cogs and Commissars, communist factions and their robotic demagogues deploy propaganda to recruit their opponent's citizens. Leaders who amass enough followers must then launch a Revolution to ensure the ascendency of their faction.
Each player has a unique deck, although some cards like Propaganda, Counter-Propaganda, and Revolution are common to all players. Players must earn points by producing or recruiting Proletarians, Bourgeoisie, and Commissars. To win, a player must have 15 points worth of Citizens and play their 'Revolution' card.
Turns are meaty but quick. Multiple plays per turn plus ample reaction options lead to quick deck-cycling that keeps the game feeling light and speedy.