Preorder CO2: Second Chance!

CO2: Second Chance

SHG 6020

$89.95

1-4 Players

60-120 Minutes

Ages 14+

This new totally re-designed edition will bring a completely new iconography, an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules, more balanced gameplay, a new events deck, improved and streamlined mechanisms, upgraded wood components for the power plants instead of the cardboard tokens, while maintaining the beautiful illustrations on the board and cover, and all this with a shorter play length.

Work together to build a peaceful stone garden with everything in its proper place in this elegant cooperative card game.

Narabi

ZMG ZM017

$14.99

3-5 Players

10-15 Minutes

Ages 10+

Work together to build a peaceful stone garden with everything in its proper place in this elegant cooperative card game.

AN ELEGANT STONE GARDEN

Working together, players must put numbered stones in the correct arrangement in as few moves as possible. A harmonious stone garden must be in sequential order. It may seem easy, but stones can only be moved in certain ways. In Narabi, numbered stone cards will be randomly sleeved together with restriction cards that control how a stone moves. Players must exchange stones, working toward the correct arrangement one move at a time while still following the rules on each stone.

HUNDREDS OF COMBINATIONS

With limited knowledge of other player’s stones, a perfect stone garden can only be achieved through teamwork, memory, and strategic precision. Asking yes or no questions, players can deduce the rules for each stone. With over 200 card combinations as well as optional rules, each game of Narabi presents new challenges to work together and achieve serenity.

Announcing Two Custom Scenario Kits for The Lord of the Rings: The Card Game

 

“Stick to the forest-track, keep your spirits up, hope for the best, and with a tremendous slice of luck you may come out one day.”
   –Gandalf, The Hobbit

In The Lord of the Rings: The Card Game, you have taken part in adventures spanning across Middle-earth, from the scorching deserts of Harad to the seaport of the Grey Havens, from the streets of Minas Tirith to the wilds of Rhovanion, and along the way you have battled all manner of monsters, and even the host of Mordor itself. But now, for the first time, the power is in your hands to create your own story and define your own journey. 

Fantasy Flight Games has anounced The Wizard’s Quest Custom Scenario Kit and The Woodland Realm Custom Scenario Kit for The Lord of the Rings: The Card Game (first debuted at Gen Con 2018 and the 2018 Fellowship Event), coming soon to our shop!

Preview the Iconic Armaments and Vehicles of the Clone Wars

“I want a Rogue-class starfighter with hyperdrive capabilities, weapons modifications, the works. Oh, and triple my usual fee.”
  
–Cad Bane, Star Wars: The Clone Wars

When the Separatists unleashed their legions of battle droids on Geonosis, they did not expect for the Jedi to have an entire army mobilized, fully trained and equipped for battle. In Rise of the Separatists, a whole new arsenal is available to deploy to your tabletop campaigns.

As the second Star Wars Roleplaying Game era sourcebook, Rise of the Separatists showcases iconic Clone Wars era vehicles and starships, including AAT-1 hover tanks, LAAT/i transports, AT-TE walkers, Venator-class star destroyers, and more. Players can find new attachments and gear to upgrade their firepower and supplement their protection when facing superior forces, while GMs can steer ever-more-deadly droid vehicles and battleships into combat against the heroes. And for the cunning—or the opportunistic—the influx of arms into the galaxy and the scrap left in the wake of battle present countless possibilities to profit.

Armories and Armaments

The Grand Army of the Republic (GAR) bears the responsibility for outfitting soldiers with the necessary weapons and armaments to conduct war, and for their upkeep. This alone creates a markedly different tone compared to a campaign featuring credit-strapped scoundrels, underdog Rebel heroes, and on-the-run Force-sensitives—but it also places a greater charge on those soldiers to avoid losing excessive materiel. In addition to their regular loadout, clone soldiers are sometimes granted special issue equipment to execute a boarding action, planetary assault, reconnaissance mission, or other special objective. Adaptability on the battlefield is key, not only in terms of tactics employed to counter Separatist forces, but also overcoming and capitalizing on the terrain itself, whether the GAR’s soldiers are infiltrating the corridors of a starship or staging a jungle invasion planetside.

To return order and peace to the galaxy, clone soldiers march into battle with powerful, sturdy weapons and armor whose cost in credits would be out of reach of most galactic citizens—even if such a weapon did find its way onto the black market without a clone firing key. Such power comes with a cost, however, with weapons like the DC-15 blaster rifle and the Z-6 rotary blaster cannon being notoriously heavy and even prone to overheating. Some clone soldiers, especially marksmen, modify these weapons to increase their reliability and accuracy. When the fighting is fiercest, squads might be assigned flame troopers wielding the BT X-42 heavy flame projector, while the RPS-6 rocket launcher can disable or destroy enemy vehicles in the steady hands of a clone trooper.

All clone soldiers are clad in laminate armor that favors protection over comfort, offering soldiers some protection from blaster fire and even enabling them to survive for short bouts in vacuum. Advanced Recon Commando (ARC) trooper armor affords improved mobility at great cost to the Republic, but the integrated commlinks and scanning technologies are essential to the success of these troopers’ missions.

Some of the fiercest combatants on the battlefield, however, are the Jedi knights. These legendary guardians and peacekeepers of the Republic have sometimes adopted the suits of the clone troopers for protection, using only the most important pieces of laminate plates to avoid impeding their lightsaber forms and acrobatics. This so-called “Jedi Commander armor” is a stark reminder of the violent new reality commonly faced by the once-peaceful Order.

With war raging and no end in sight, the training of a padawan must continue, despite the difficult circumstances. To join the fight alongside their masters, Jedi apprentices quest to obtain a kyber crystal to focus the energies of their lightsaber. In Rise of the Separatists, players using the Jedi career can choose from the simple elegance of crystals from Ilum, the mysterious healing properties inherent in Thontiin crystals, or the rare but devastating power of the Zophis crystals, as well as other modification options to personalize their lightsaber.

Dogfights and Dropships

Just as versatile as the GAR’s ground forces is the Low Altitude Assault Transport/infantry (LAAT/i) airspeeder, which simultaneously serves as a troop transport and gunboat, laying down impressive air-to-ground and air-to-air support fire. First deployed during the Battle of Geonosis to resounding effect, this ship has become mainstay on the battlefield and has proven its resilience, even in the face of superior firepower.

The LAAT/i is a balanced ship with good speed, fair handling, and superb survivability, all of which are necessary for the pilot and copilot to safely deliver their payload—whether that’s three squads of clone soldiers, four troopers on speeder bikes, or laser cannon fire. Squads rely on the LAAT/i to get where they’re needed, and to help them secure important objectives or concentrate firepower against entrenched enemy positions. When serving as fire support, two to four gunners have an array of weapons systems at their disposal, such as laser cannons and turrets, guided missiles and air-to-air rockets, and in special cases, even the “Droidbuster” EMP missile launcher, capable of devastating the main form of Separatist infantry.

For the knights of the Jedi Order, their pursuit of justice and peace frequently takes them to far-flung reaches of the galaxy, where they must undertake delicate negotiations on their own. Stealth and speed are paramount to avoid detection by the CIS navy, but in the worst-case scenario, pilots must be able to defend themselves until help arrives or they can seize the chance to flee. The Delta-7 Aethersprite-class interceptor fits the bill perfectly: a swift and responsive starfighter that packs an impressive punch for its small size. A built-in astromech droid assists with targeting and minor system repairs, but primarily serves to interface with hyperspace docking rings so that the ship isn’t burdened with the weight of its own hyperdrive. These ships are excellent support craft in large fleet battles, but they can also hold their own in a dogfight.

The ships you’ll find in Rise of the Separatists go beyond simple speeders and smaller starfighters. The Separatists and the Republic have brought entire planets’ worth of industry to bear in order to emerge victorious. From the Venator-class star destroyer—impressive carriers capable of laying waste to enemy emplacements and ships in atmospheric encounters and space battles alike—to the Munificent-class heavy frigates of the CIS navy—almost entirely automated and defended by squadrons of screaming-fast vulture droids—both sides are well matched, ensuring that victory will come down to those individuals whose crafty gambits and brave sacrifices can turn the tide.

Forged in the Fires of War

What will you add to your squadron’s arsenal, and how will you take the fight to the skies and stars? Rise of the Separatists offers an array of options to outfit soldiers and Jedi no matter the mission, and for GMs to equip new enemies in the galaxy-wide struggle. Join us next week for a sneak peek at the resources and advice the book provides Game Masters to make their campaigns evoke the grandeur of the Clone Wars!

There’s still time to pre-order Rise of the Separatists (SWR11) from our shop, so order your copy today!

Preview the RZ-2 A-Wing Expansion Pack for X-Wing

“It’s not every day we get a shot at a dreadnought, so let’s make it count.”
   –Tallissan Lintra, Star Wars: The Last Jedi

The T-70 X-wing is certainly a versatile starfighter, but it can’t do everything. When the Resistance needs a surgical strike against a sensitive First Order target or a lightning-fast raid, they turn to a fighter that can match—and even surpass—the incredible speed of the TIE fighters they regularly face. Soon, you’ll be able to launch your own attacks in the battles of X-Wing™ with the RZ-2 A-wing.

The successor to a starfighter that distinguished itself during the Battle of Endor, the RZ-2 A-wing incorporates many field-tested refinements into its design, maintaining the incredible speed of its predecessor while also featuring several significant improvements over previous designs. You can add these advanced starfighters to your Resistance squadrons for the very first time when the RZ-2 A-Wing Expansion Pack releases alongside two other Resistance expansions in the fourth quarter of 2018.

This expansion contains everything you need to incorporate a single RZ-2 A-wing into your squadron. The beautifully detailed, fully painted miniature can be flown by one of six pilots—including four unique pilots. Additionally, five upgrade cards help you outfit your RZ-2 A-wing to match these pilots’ unique skills and two Quick Build cards give you predefined combinations of pilots and upgrades to get your RZ-2 into the fight right away. As a final touch, a maneuver dial and a collection of tokens ensure that you have everything you need to take on the First Order.

Join us today as we explore just what the next evolution of the A-wing can do!

Preview the New Player Options in Emerald Empire

"To serve the Tao is to serve the Empire. The one cannot be parted from the other, no more than the sea can be parted from the land."
   –The Tao of Shinsei

Your duty to your lord sends you traveling across Rokugan. As a samurai, you have studied the proper etiquette for dealing with your superiors, and you have been shown how to deal with your lessers. You have trained in the arts of court and war, and you have performed the proper prayers to ensure your safe return. Your travel papers are in order, and your horse is fresh, for you will not be following the roads for long. But if you have never before ventured beyond your home province, you may not be prepared for the spectacular beauty of this mystical land, whose very forests and mountains are alive.

Prepare to embark upon your journey with Emerald Empire, the essential setting guide to the Legend of the Five Rings Roleplaying Game. New lore and tools for players, Game Masters, and fans of Rokugan fill its 256 pages, along with a key to the locales and ways of life of those dwelling within the Empire. Today, we’ll take a closer look at some of those new player offerings, as well as the cultural and roleplaying guidance detailed in this sourcebook.

Preview a Quest from Heroes of Terrinoth

Terrinoth needs champions, now more than ever. As the dead rise and an age of heroes has faded into memory, it falls to you to embody the legends of old. This is your task in Heroes of Terrinoth, a cooperative card game of questing and adventure!

But what are heroes without a quest to undertake? Heroes have to start somewhere. Luckily, Heroes of Terrinoth features a variety of adventures that will put your skills to the test! It’s not glamorous work, but tracking down and defeating goblins is a rite of passage for any aspiring adventurer. After all, how are you going to save Terrinoth if you can’t even slay the self-proclaimed Goblin King? Join us today as we preview a quest from Heroes of Terrinoth: The Goblin Problem!

Preview the TIE/fo Fighter Expansion Pack for X-Wing

"You and your friends are doomed. We will wipe your filth from the galaxy."
   –General Hux, Star Wars: The Last Jedi

It is a new era in the Star Wars galaxy. Emerging from the far corners of space, the First Order is on a campaign of conquest, threatening to destroy everything that has been built in the wake of the Empire’s collapse. Leading the charge is a familiar starfighter.

Once emblematic of the Empire, the TIE fighter design has been adopted by the First Order in its bid to retake the galaxy from the New Republic. This new breed of TIE fighter may share a resemblance to old Imperial fighters, but it features a number of improvements that give it an identity all its own. The TIE/fo fighter continues to help define the First Order as it becomes a separate faction in the intense dogfights of X-Wing™!

Pairing the trademark speed and maneuverability of its namesake with enhanced defensive capabilities, the TIE/fo can hit the Resistance where it counts. You can start forming your own squadron of these surprisingly lethal fighters with the TIE/fo Fighter Expansion Pack. Each expansion pack includes one fully assembled and beautifully painted miniature, twelve ship cards, five upgrade cards, four Quick Build cards, and all the tokens you need to add a TIE/fo fighter to your First Order squadron.

In addition to the TIE/fo Fighter Expansion Pack, you can also bring multiple TIE/fo fighters to the table with the First Order Conversion Kit.  This kit contains twenty-six TIE/fo fighter ship cards—including all nine unique pilots found in the TIE/fo Fighter Expansion Pack—as well as seven TIE/fo fighter maneuver dials that can be combined with miniatures from first edition expansions to fill out your squadron. Read on for a look at what this new generation of TIE fighter can do!

Announcing Wave III for X-Wing!

“The shroud of the dark side has fallen. Begun the Clone War has.”
   –Yoda, Star Wars: Attack of the Clones

Turmoil has engulfed the Galactic Republic. The Separatist Alliance has driven a spike into the heart of the galaxy, splintering the once-unified worlds with chaos, tyranny, and fear. But even in this age of uncertainty and disunion, legendary Jedi Knights band together and fight to preserve the Republic. Soon, you can choose a side and experience a new era of space combat. Fantasy Flight Games has announced a new wave of expansions for X-Wing!

  • Servants of Strike Squadron Pack
  • Sith Infiltrator Expansion Pack
  • Vulture-class Droid Fighter Expansion Pack
  • Guardians of the Republic Squadron Pack
  • ARC-170 Starfighter Expansion Pack
  • Delta-7 Aethersprite Expansion Pack
  • Separatist Alliance Maneuver Dial Upgrade Kit
  • Galactic Republic Maneuver Dial Upgrade Kit
  • Z-95-AF4 Headhunter Expansion Pack
  • TIE/sk Striker Expansion Pack

These expansions give you the chance to enter this spreading conflict and command endless legions of droid fighters or valiantly lead powerful Jedi Knights and dedicated clone pilots into battle. As you do, you’ll experience new twists to the X-Wing formula, outfit your ships with new upgrades, and immerse yourself in the Clone Wars like never before. In addition to introducing the Galactic Republic and Separatist Alliance as brand-new factions to X-Wing, this wave also brings the opportunity to round out your Scum and Villainy and Galactic Empire squadrons with updated versions of two classic starfighters.

Read on for a look into what each of these expansions brings to your games of X-Wing!