Coc Terror Australis

CHA 23155-H: Call of Cthulhu: Terror Australis
MSRP: $47.99

The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants—six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite decades of exploration and incursion, it remained a place that guarded its secrets.

While the ancient and primordial character of the Australian inland lures many, it is the cities in the south and east that have become centers of population. Surprisingly modern and surprisingly British in character—it is not uncommon for foreign visitors to express astonishment when they disembark from their steamer in Sydney or Melbourne and find themselves in a great metropolis with all the modern refinements of London or New York. Ever present, though, are the modern blights afflicting cities worldwide: organized crime, overcrowding, civil unrest, and uncertainty.

This unique mix of old and new—the tension between civilization and the frontier—is what makes Australia a particularly fertile 1920s setting for Call of Cthulhu. Those Keepers wishing to challenge their players with tales of gang-related squalor underpinned by ancient Mythos threats can find ample opportunity in Australia’s urban environments. Equally, investigators do not have to go too far into the Outback to become entangled in tales of stark frontier life bereft of modern conveniences of technology, underpinned by dark shadows cast by the Ctuhlhu Mythos that seem to haunt the very landscape. And for Keepers who wish to push investigators to the very limits of wilderness survival, there is no shortage of opportunities for true expeditions into places where Europeans and Americans have never set foot.

In Australia, the investigators come face-to-face with supernatural forces that have endured for longer than humanity has existed; they can attempt to step inside the ancient legends of the Aboriginal peoples of Australia in search of mystical knowledge; they can cross swords with nefarious cults intent on diabolic schemes, or challenge unwitting scientists who haplessly threaten to achieve a similar end by probing the mysteries of the Australian land.

Brining your investigators to Australia is certain to reward your gaming group. For, as soon as they have set foot upon this ancient continent, adventure, peril, and mystery abound. Whether run as an Australian campaign, a series of one-shot games, or a protracted stop over during a globe-spanning campaign, the time spent in the Land Down Under will not be wasted!

Wurm RPG

CHA 7414: Wurm Role Playing in the Ice Age
MSRP: $39.99

Welcome to the Ice Age...Wurm... the name of the last great ice age to sweep cross Europe.

It is also a role-playing game set in the prehistory of humanity, deep in the ice age, thirty five thousand years ago. In these long-forgotten times, powerful beast roamed a territory covered in steppes and taiga, from the snow-covered mountains to the roaring sea: mammoths, aurochs, bison, giant deer, bears and cave lions. Two species of humans lived among these giant creatures, in small hunter-gatherer communities: Neanderthal and Cro-Magnon.

When you play Wurm, you will play the part of these prehistoric men and women. As your characters experience adventures mixing legendary quests and battles for their survival, they will gain strength, wisdom and prestige by exploring unknown territories, venturing into dark and mysterious caves, winning over the spirits of their ancestors and fighting creatures of ice, fire or darkness.

Power Grid Recharged

RGG 559: Power Grid: Recharged
MSRP: $49.95

What better way to earn money than with electric power?!! But how should you do it? Will you use old-fashioned coal or oil? Maybe you’ll be on the forefront of burning garbage. Nuclear power is tempting, as long as you can acquire uranium. You can always be independent of resources if you go the ecological route.
However you decide to generate the energy, you’ll have to compete with your opponents not only for the most attractive power plants, but for the necessary resources and the sites to build your network of energy distribution.
You’ll need to watch your opponents closely, carefully manage your money, and expand your network thoughtfully in order to generate income. The player that is able to build the largest network AND successfully power it will be the winner.

Fall of Skynet

ALC RHTG202: Terminator Genisys - Fall of Skynet
MSRP: $60.00

Terminator Genisys: Fall of Skynet, an expansion for Terminator Genisys: Rise of the Resistance, allows you to add a fifth player to join the resistance as your team siege Cheyenne Mountain, Skynet’s Central Core. The game includes six further missions to play, as well as a Mission Generator to help create new scenarios to play through new objectives. With this addition, you’re getting an “arcade mode” version of the game that is focused on one-off skirmish play, creating hundreds of possible missions to play!

Terminator Genisys: Rise of the Resistance is required to play with this expansion.

Anvalor

WZK 73140: Warhammer Age of Sigmar - The Rise and Fall of Anvalor
MSRP: $59.99

Get ready for a new kind of Warhammer Age of Sigmar excitement. In The Rise & Fall of Anvalor your official task is to help build and defend Anvalor together with the other Factions. However, your real goal is to gather the most Influence and secure dominance over Anvalor, even if it might ultimately cause the fall of the city. Gather the most Influence for your Faction by building City Buildings and defeating enemies during vicious assaults. At the end of the game, the player who has the most Influence over the city reigns supreme, and secures their dominance over The Great Parch!

Play as 1 of 6 factions, each with 4 different aspects and against 1 out of 3 enemies each with a difficulty of 1-4. Coupled with the ability to play solo, there’s an enormous amount of game content.