Power Grid Recharged

RGG 559: Power Grid: Recharged
MSRP: $49.95

What better way to earn money than with electric power?!! But how should you do it? Will you use old-fashioned coal or oil? Maybe you’ll be on the forefront of burning garbage. Nuclear power is tempting, as long as you can acquire uranium. You can always be independent of resources if you go the ecological route.
However you decide to generate the energy, you’ll have to compete with your opponents not only for the most attractive power plants, but for the necessary resources and the sites to build your network of energy distribution.
You’ll need to watch your opponents closely, carefully manage your money, and expand your network thoughtfully in order to generate income. The player that is able to build the largest network AND successfully power it will be the winner.

Fall of Skynet

ALC RHTG202: Terminator Genisys - Fall of Skynet
MSRP: $60.00

Terminator Genisys: Fall of Skynet, an expansion for Terminator Genisys: Rise of the Resistance, allows you to add a fifth player to join the resistance as your team siege Cheyenne Mountain, Skynet’s Central Core. The game includes six further missions to play, as well as a Mission Generator to help create new scenarios to play through new objectives. With this addition, you’re getting an “arcade mode” version of the game that is focused on one-off skirmish play, creating hundreds of possible missions to play!

Terminator Genisys: Rise of the Resistance is required to play with this expansion.

Anvalor

WZK 73140: Warhammer Age of Sigmar - The Rise and Fall of Anvalor
MSRP: $59.99

Get ready for a new kind of Warhammer Age of Sigmar excitement. In The Rise & Fall of Anvalor your official task is to help build and defend Anvalor together with the other Factions. However, your real goal is to gather the most Influence and secure dominance over Anvalor, even if it might ultimately cause the fall of the city. Gather the most Influence for your Faction by building City Buildings and defeating enemies during vicious assaults. At the end of the game, the player who has the most Influence over the city reigns supreme, and secures their dominance over The Great Parch!

Play as 1 of 6 factions, each with 4 different aspects and against 1 out of 3 enemies each with a difficulty of 1-4. Coupled with the ability to play solo, there’s an enormous amount of game content.

Sith Infiltrator

FFG SWZ30: Sith Infiltrator Expansion Pack
MSRP: $39.95

The Sith operate in the shadows. As they unfold their dark machinations across the galaxy, they need a ship that matches their nefarious purposes. Casting a menacing shadow as it cuts across the skies, the Sith Infiltrator is the perfect choice to carry the agents of Darth Sidious on their dark missions and into the battles of X-Wing.

With the Sith Infiltrator Expansion Pack, you can use the experimental cloaking device, devastating firepower, and advanced systems of one of these ships to deliver vicious surgical strikes before vanishing into the void. In addition to the finely detailed and fully painted Sith Infiltrator miniature, you’ll find a collection of five ship cards, including Darth Maul himself, twenty upgrade cards that help you fully utilize the ship’s systems, and all the tokens and maneuver dials you need to launch your own secret missions.

Call to Adventure

BWG018: Call to Adventure
MSRP: $39.99

Call to Adventure is a tabletop game in which players compete to craft the hero with the greatest destiny. Play cards to build your character, cast runes to face challenges, and choose whether to follow a path of heroism or villainy. The core game mode is a 2-4 player competitive game, but Call to Adventure can also be played solo or cooperatively!

Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.

Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.

As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.