Clank! Expeditions: Gold and Silk!

If you have an insatiable thirst for plunder, Clank! Expeditions: Gold and Silk is for you: a series of boards to continue your deck-building adventures.

Clank! Expeditions: Gold and Silk

RGS 00841


2-4 players

30-60 minutes

Ages 12+

This first expedition begins in a mine abandoned by the Ruin Dwarven Mining Company (Ruin DMC) when it became infested with monsters. But it still holds plenty of fold for those daring enough to enter.

Still more wealth awaits in the Spider Queen’s Lair. Surely the Spider Queen herself is just a legend meant to scare people away from such a fancy castle...

This expansion requires Clank! A Deck-Building Adventure (RGS 00552, $60.00) to play.

A Beautifully Thematic, Light Strategy Game for 2-4 players!


SND 1003


2-4 players

40-60 minutes

Ages 14+

As a Koi fish, you spend your days (turns) swimming to and fro by playing a number of movement cards, with the goal of gobbling up as many dragonflies and frogs as you can every day. Each movement card has from two to four programmed moves, straight, turn, rotate any direction and leap over a space, with some moves being mandatory when played, and others being optional.


Your tranquil Koi Pond begins with some decorative stone and a few lily pads, but you will also receive Natural Beauty cards in your hand that allow a player to add more lily pads, cherry blossoms, ornamental stone and frogs – which both enhances the beauty of the pond, while at the same time, causes turmoil beneath the still waters for the other Koi. Lily pads are great, as they spawn dragonflies every turn, each of which is worth 3 Victory Points when eaten. Cherry Blossoms ripple the surface of the water as they land, causing all living things to scatter in the opposite direction – and if you play them wisely, right into your mouth! Stones prevent fish from entering a space and are best placed to block an opponent’s path to a meal. Frogs are delicious 1 VP meals all their own, but… they also eat dragonflies in adjacent spaces, so often they are placed to deprive opponents of their dinner.


As the weather changes, and a new event card is revealed for the day, so must your strategy. At the end of seven days, the game comes to an end, with the best-fed fish being declared the winner. Be wise, be quick, or go hungry. Persevere and you shall succeed.

The card game of ever-changing happily ever afters!

Fairy Tale Fluxx

LOO 087


2-6 players

5-30 minutes

Ages 8+

Fairy Tale Fluxx brings the zaniness of the card game of ever-changing rules to the land of happily ever after! Gather Keepers to fit the current fairy tale Goal and you win; but look out for the Witch and the Wolf! With delightful illustrations by Mary Engelbreit, this version of Fluxx is a wish come true.

Fluxx begins with one basic rule: draw one card, play one card. You start with a hand of three cards... add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn.

The Depths of Yoth Is Now Available for Arkham Horror: The Card Game


Formerly several races of them had inhabited the entire underground world, which stretched down to unfathomable abysses and which included besides the blue-litten region a red-litten region called Yoth, where relics of a still older and non-human race were found by archaeologists.
   –H.P. Lovecraft and Zealia Bishop, “The Mound”

You should have never come here.

In The Forgotten Age, you jumped at the chance to join a scientific expedition searching for a lost Aztec city-state, but your pursuit set off a series of events that placed the whole world in peril. You were forced to make your way back, to undo your mistake, but each step you take to save the Earth puts your own life in greater danger. Now, you find yourself at the edge of a seemingly bottomless, monster-filled cavern, and you cannot turn back. Your fate lies below.

Fantasy Flight Games has announced that The Depths of Yoth, the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game, is on sale now!

Legend of the Five Rings Roleplaying Is Available Now

The Emerald Empire stretches out before you—a land of honor and tradition, divided by the seven Great Clans and united under the rule of the Emperor. Whether you’re caught in a web of intrigue and lies at the Emperor’s Winter Court, investigating the murder of a prominent official, or battling against the encroaching Shadowlands, the world of Legend of the Five Rings is full of adventures. And now, you can embark on those adventures for yourself.

The Legend of the Five Rings Roleplaying Core Rulebook is now available, giving you everything that you need to create your own characters, forge an adventure, and start roleplaying in the Emerald Empire. The Core Rulebook isn’t releasing on its own, however. Even the most skillful samurai still need to pass skill checks, and the Legend of the Five Rings Roleplaying Dice Pack gives you the ring dice and skill dice you need to play. Finally, the Game Master’s Kit offers an invaluable accessory for Game Masters, complete with a deluxe screen and a pre-written adventure to jumpstart your journeys into Rokugan.

You can pick up the Legend of the Five Rings Roleplaying Core Rulebook, Dice Pack, and Game Master’s Kit at your local retailer or online through our webstore today! And be sure to check out the player resources for Legend of the Five Rings Roleplaying in the support section of our minisite, including blank campaign sheets, character sheets, the Game of Twenty Questions, and brand-new DLC content focusing on the Mantis Clan.