Arkham Horror: Dead of Night

FFG-AHB04 - Arkham Horror: Dead of Night
$29.95 MSRP

Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.

She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe.

Something was coming.

Step into a world of horror with Dead of Night, a new expansion for Arkham Horror Third Edition!

In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. is expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, and four new investigators to face these fresh horrors, armed with new spells, items and allies. 

Unmatched

REO 9300 - Battle of Legends, Vol. 1

MSRP $39.99

In battle, there are no equals.

Unmatched is a highly asymmetrical miniature fighting game for two to four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise. Just when you’ve mastered one set, new heroes arrive to provide all new match-ups.

Battle of Legends, Volume One features four heroes, King Arthur, Alice, Medusa, and Sinbad and includes:

  • A double-sided board with two different battlefields
  • Pre-washed miniatures for each hero
  • Plastic sidekick tokens
  • Custom health dials

 

Until Daylight

ASM FGUD01 - Until Daylight

MSRP $49.99

Until Daylight is a cooperative survival 3 to 6 players card game, taking place in a chaotic world filled with infected. Each turn, players search the rubble to find objects, weapons and ammunition to survive the hordes of raiders and infected who will attack your group wave after wave. Each of the 10 rounds will bring its load of danger and surprises. Your group will have to search the rubble as fast and effectively as possible before the horde arrives, which can happen at any given time. Once the combat phase has begun, take some time to establish your strategy to scatter and eliminate your enemies. Your fate is bound, if one of you dies, it’s game over.

Search without restraint, Fight relentlessly and Survive this ruthless world!

Until Daylight

ASM LDNV02 - Arkham Noir: Case #1

MSRP $19.99

Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night, the trail will grow cold and the culprits will retreat to the shadows until the next Witches' Sabbat, when the next cycle of deaths will begin.

As private investigator Howard Lovecraft, you will investigate events based on the stories "The Dreams in the Witch House" (1933), "The Thing on the Doorstep" (1933), and "The Unnamable" (1923).

Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone.

Edge of Darkness

AEG-EOD001 - Edge of Darkness (Kickstarter Edition)

MSRP - 159.99

The City of Aegis faces the forces of darkness, terror, and monstrous attack collectively known as the Blight. Four Guilds vie for leadership of the city. One will rule. The others will fall. If Aegis is to survive.

In Edge of Darkness two to four players take on the roles of Guild Leaders who control the political, economic, and defensive power of Aegis, seeking to subjugate their rivals and become masters of the City and defeat the threat of the Blight. The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.