Elites

GAW 102-49: Kill Team - Elites
MSRP: $40.00

Though kill teams may number only a handful of individuals, they are sent to achieve victory where entire armies cannot. Assassination, sabotage, couriering vital messages through active war zones – these and hundreds of similar missions fall to the kill teams. However, when the stakes are highest and the objectives are most crucial, those teams will comprise the most elite specialists that the warlords of the Warhammer 40,000 galaxy can deploy.

Highly trained stealth agents drive deep into enemy territory, veiled by technology or sorcery. Massively armoured Terminators or Ork Meganobz blast their way down foe-packed tunnels to tear the heart from the enemy’s defences. Towering Custodian Guard form a gilded shield before Imperial commanders and allow none to harm their wards. Asuryani Aspect Warriors launch preemptive raids that will save or damn worlds. Kill Team: Elites allows you to include such paragons of war in your games of Kill Team.

The Kill Team: Elites expansion is a 144-page softback book that includes the following contents:

- 67 new datasheets introducing a host of new Commanders and special operatives, ranging from Space Marines clad in Terminator armour to the deadly Aspect Warriors of the Asuryani – there are even datasheets for a number of unique Commanders such as Illic Nightspear, Boss Snikrot and the legendary Sly Marbo!
- A new faction in the form of the mighty Adeptus Custodes, featuring Custodian Guard, Allarus Custodians and even a Shield-Captain as a Commander
- Sub-faction rules such as Legion Traits, Regimental Doctrines and Drukhari Obsessions as well as thematic Tactics immerse your kill teams ever deeper into the narrative
- Introduces a new Commander Specialism – Legendary Hunter – complete with skill tree and Tactics
- 11 new missions (3 open play, 4 narrative play and 4 matched play)

You will need the Kill Team Core Manual to use this expansion, as well as the Kill Team: Commanders expansion if you wish to use any of the Commanders datasheets.

GeekOn Dice Case and Tray

GONDCASE-RED: Dice Case & Tray - Red
MSRP: $19.99

GONDCASE-GRY: Dice Case & Tray - Grey
MSRP: $19.99

Yes, you need a dice case & tray!

Dice aren’t meant to touch tables or the carpet you walk on with your unprotected bare feet! They are meant to touch velvet; Velvet that’s included in the GeekOn dice trays. These dice cases hold up to 30 dice, featuring waffle foam to protect your dice!

(dice not included)

Heroes Welcome

PFX900: Heroes Welcome - Merchants of Dragon Reach
MSRP: $49.99

Welcome to Dragon Reach...
...the bustling new frontier settlement in the Realm of Smiteros. The zone portals have just opened, and as we speak the first heroes are braving the Dungeon in search of fame, glory, and level-ups. Besieged monsters lurk on the outskirts of town looking for opportunities to gear themselves up against their new foes. For you, this means only one thing: PROFIT!

Ghost of Salrmarsh

WOC C72290000: D&D Ghosts of Saltmarsh Limited Edition
MSRP: $49.95

Adventure on the High Seas

Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:

The Sinister Secret of Saltmarsh
Danger at Dunwater
The Final Enemy
Salvage Operation
Isle of the Abbey
Tammeraut’s Fate
The Styes

All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!

“The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a robust set of rules for managing a nautical campaign.”

Hoist your sails, pull up anchor, and set a course for adventure!

Space Gate Odyssey

ASM LUSG01: Space Gate Odyssey
MSRP: $59.99

After decades of research and technological development, humanity is about to leave Earth. A system of six viable Exoplanets has been identified. To get there only one means of transport is possible: the space gates. For reasons related to physics and other quantum aspects these portals can only be built in space.

The Confederations have therefore embarked on the construction of their own base in orbit equipped with space gates. You are the leader of one of these Confederations and play your influence in the Odyssey command station to send as many of your settlers as possible to these Exoplanets.

The most influential Confederation will take control of this new system and will hold the future of Humanity in its hands.