Who Goes There?

CRT WGT001 - Who Goes There?

MSRP $75.00

Who Goes There? base game for 3-4 players

The celebrated novella that inspired John Carpenter’s landmark film The Thing is now a tabletop game! First published in 1938, Who Goes There? by John W. Campbell, Jr. is widely regarded as one of the finest science fiction stories ever written. Now play as one of the original characters in this official tabletop adaptation—a suspenseful game of co-op, strategy and growing paranoia!

Far out in the Antarctic, a shapeshifting alien was found frozen in the ice. Your excavation team has brought it back to camp for study, but after escaping the ice, it has other plans in mind. Now, disaster has fallen over your camp, and that Thing is out there somewhere.

You and your team must fight to survive. Work together building weapons and items to protect yourselves as you search for the helicopter bonuses so you can successfully escape this frigid nightmare.

Everyone begins the game as humans, but the more encounters you have with the Thing, the more likely it is someone will become infected. Be wary. It's hard to take orders from a leader you don't trust, first aid from a vulnerable doctor, or food from a suspicious cook.

Fury of Dracula

WZK 73459 - Fury of Dracula

MSRP $59.99

It is 1898. London has returned to peace for eight years following Count Dracula’s thwarted plans, or so they thought…

In Fury of Dracula, one player is Count Dracula secretly traveling the European countries, turning humans into vampires with his gruesome bite, and laying deadly traps for those hunting him. The Count’s opponents are the Hunters who must find the bloodthirsty villain and destroy him before his undead thralls claim the night as their own.

This WizKids print of the classic hidden movement vampire hunt includes a new and improved rule book; larger, poker-sized cards; and fully painted figures for Dracula and each of the Hunters. This updated and improved version of this thematic classic is a perfect addition to any board gamer’s shelf!

BattleTech: A Game of Armored Combat

CAT 3500D - BattleTech: A Game of Armored Combat
MSRP: $59.99

THE GALAXY AWAITS!

It is the dawn of the thirty-first century. You are a MechWarrior: master of a multi-ton, towering avatar of destruction that is the culmination of more than 3,000 years of battlefield technology development. A precious heirloom passed from parent to child across centuries, an unassailable mark of your station. Whether a soldier-of-fortune or a true-blue patriot, you drop into hot zones across a thousand worlds to expand the star-spanning empire of one of the noble Great Houses.

BattleTech is the world’s greatest armored combat game. Inside this box you’ll discover epic clashes, dynamic characters, and a myriad of gaming experiences for any type of player: miniatures to RPG play, hobby painting to fiction, and beyond. 

A Game of Armored Combat includes everything you need to start tossing dice and moving miniatures on your gaming table. Do you have what it takes to plant the banner of victory and become a legend? Leap into the action and find out!

CONTENTS

  • 8 high-quality, fully assembled (unpainted) miniatures 
  • 56-page Rulebook
  • 16-page Record Sheet Booklet
  • 16-page Universe Primer
  • 24 page fiction novella
  • 8 Pilot Cards
  • heavy-stock reference sheet
  • Two 18” x 22” full-color paper maps (double-sided)
  • Punchboard of additional BattleMechs and terrain
  • 2 dice

Root: A Game of Woodland Might and Right

LED 01000 - Root: A Game of Woodland Might and Right
MSRP: $60.00

Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches.

Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.

The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late game presence—but only if they can manage to keep the other players in check.

Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.

In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!

Root is designed by Cole Wehrle (Pax Pamir, Infamous Traffic, and John Company) and brought to life by master illustrator Kyle Ferrin (The Vast series, Stitches).

Cruel Seas

WLG 781010001- Cruel Seas Rulebook

MSRP $32.00

In Cruel Seas, you take on the role of a naval crew manning their fragile coastal craft as they head out day and night to take on both the sea and the enemy.

Command your flotilla of small ships as they head out to attack a convoy, drop off Commandoes for a behind-the-lines mission or task them with one of the other myriads of missions this small and versatile craft would perform.

Be it the Coastal waters of England or across the Channel to France, on to the Mediterranean waters or on further to the vast Island chains of the Pacific, Cruel seas will ensure your small ships see plenty of adrenaline-fuelled action!

Cruel Seas, the rules

Within the pages of Cruel Seas you'll find the complete rules for small ship action plus full-colour guides, superb art courtesy of Osprey Publishing, history on your fleets, Campaign rules and special weaponry, Aircraft rules and more!